balance symbols

If you have any suggestion in order to make the game better, tell them, they are always welcome.
pepex
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Re: balance symbols

Postby pepex » Sat Jul 03, 2010 4:53 am

LadyPhoenix wrote:"buff" everything until it's easy to get G20 AC, Force, evasion, and distant/strike/counter. Then all PvP will either last 5 seconds against people without rares, or a very long time against people with equally maxed rares. It takes away the strategic part of DR where you have to pick and chose what rare to use in what situation.


or the other way round, nerf rares to a point where they are a buff and not a must have to do something, that might even be the solution to this whole problem of lack of players or wars/dungeons being fun only to the winning nation that get the price/df.

in other words the game need to be more friendly to noobs and casual players,not everyone can spend 1 or 2 hs per day making rares and when they realise this they simply quit.

LadyPhoenix
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Re: balance symbols

Postby LadyPhoenix » Sat Jul 03, 2010 5:15 am

I was being sarcastic when I said "buff" the rares even more...
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BowL
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Re: balance symbols

Postby BowL » Sat Jul 03, 2010 10:36 am

There r ntg wrong with symbol or rares '-_-

Lee
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Re: balance symbols

Postby Lee » Sat Jul 03, 2010 10:42 am

lol sure have..if not why many ppl went to dual warrior :?

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täisdibla
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Re: balance symbols

Postby täisdibla » Sat Jul 03, 2010 11:28 am

pepex wrote:
LadyPhoenix wrote:"buff" everything until it's easy to get G20 AC, Force, evasion, and distant/strike/counter. Then all PvP will either last 5 seconds against people without rares, or a very long time against people with equally maxed rares. It takes away the strategic part of DR where you have to pick and chose what rare to use in what situation.


or the other way round, nerf rares to a point where they are a buff and not a must have to do something, that might even be the solution to this whole problem of lack of players or wars/dungeons being fun only to the winning nation that get the price/df.

in other words the game need to be more friendly to noobs and casual players,not everyone can spend 1 or 2 hs per day making rares and when they realise this they simply quit.


Epic +1
100% agreed with this post !

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AceD
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Re: balance symbols

Postby AceD » Sat Jul 03, 2010 11:35 am

pepex wrote:
LadyPhoenix wrote:"buff" everything until it's easy to get G20 AC, Force, evasion, and distant/strike/counter. Then all PvP will either last 5 seconds against people without rares, or a very long time against people with equally maxed rares. It takes away the strategic part of DR where you have to pick and chose what rare to use in what situation.


or the other way round, nerf rares to a point where they are a buff and not a must have to do something, that might even be the solution to this whole problem of lack of players or wars/dungeons being fun only to the winning nation that get the price/df.

in other words the game need to be more friendly to noobs and casual players,not everyone can spend 1 or 2 hs per day making rares and when they realise this they simply quit.
Rares are called that word for a reason, because there meant to be not so easy to get...the making system is fine

perhaps another way would be to add up to G5 items in the drop lists of all mobs, higher the grade....much lower chance of drop rate.
AceD & Railgun // Zero Tolerance // Vys

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täisdibla
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Re: balance symbols

Postby täisdibla » Sat Jul 03, 2010 2:17 pm

AceD wrote:
pepex wrote:
LadyPhoenix wrote:"buff" everything until it's easy to get G20 AC, Force, evasion, and distant/strike/counter. Then all PvP will either last 5 seconds against people without rares, or a very long time against people with equally maxed rares. It takes away the strategic part of DR where you have to pick and chose what rare to use in what situation.


or the other way round, nerf rares to a point where they are a buff and not a must have to do something, that might even be the solution to this whole problem of lack of players or wars/dungeons being fun only to the winning nation that get the price/df.

in other words the game need to be more friendly to noobs and casual players,not everyone can spend 1 or 2 hs per day making rares and when they realise this they simply quit.
Rares are called that word for a reason, because there meant to be not so easy to get...the making system is fine

perhaps another way would be to add up to G5 items in the drop lists of all mobs, higher the grade....much lower chance of drop rate.


Or add rares as addiotional prizes for leveling quests, you can choose the rare group and the item, but not the specific rare type ( example you choose Scalemail and distant group, you want the distant but might get fatigue instead )!

ShiNigaMix
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Re: balance symbols

Postby ShiNigaMix » Thu Jul 08, 2010 1:39 pm

GMNyx wrote:
täisdibla wrote:I am the only crazy one to pick Triggermage, but I don't regret it one bit. Some dual for status, not for strength.
No matter what I do in war, you will always notice and think "hey it's the pink triggermage, kill it fast!".

Anyway back on topic, maybe some of them could use the nerf stick, but I rather see other symbols getting buffed like for example Archmage, Warsaint, Saint, Swashbuckler etc.

Also make the Corsair, Lord Knight and Warlock G1 symbols require Cyclops skins.


Agreed. I dont like the idea of nerfing symbols. Boosting other symbols should be the solution!


I really hope that this day will be coming =D

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Tensu
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Re: balance symbols

Postby Tensu » Wed Jul 14, 2010 5:11 pm

maybe give some small extra boost like more chances of getting drops or higher ammounts of crits dropped from mobs to lesser choosen duals
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