Obviously, nations aren't balanced as far as population AND player experience go. From what I've been told this is how the nations are currently:
Vyseus: high population of experienced players
Yllse: high population with few experienced players
Zypern: low population with few experienced players
Let's brainstorm (not always the best ideas but anything is worth a mention. maybe someone else can build off on a "bad" idea) on some possible ways to balance the nations and maybe the GMs will implemented one or more so that the server is more fun for everyone.
Possible solutions:
1. free nation transfer into the weakest nation and no transfer into strongest nation
2. price nation transfers differently. (ex. 1000RE to strongest nation, 750RE to middle nation, 500RE to weakest nation)
3. discount for guild nation transfer (ex. 3000RE to transfer all chars from a guild regardless of number of chars in the guild)
4. give handicaps and rewards according to number of characters online from each nation (ex. total online population is 300. 150 are Vys. 100 Yllse. 50 Zyp. The zyp population is only 1/6 of total population. So Zypern will get +50% bonus. Yllse get 0% bonus. Vys gets 0 bonus.) Possibly in war, wearing war suit only bonus.
Possible types of bonus:
-a. hp bonus
-b. damage bonus
-c. defence bonus
-d. evasion bonus
-e. exp bonus
5. war stone pennatly (ex. strongest nation -2 stone at start of war, middle nation gets -1 stone)
6. free transfer into weakest nation with some incentive (gift) if players STAY in the nation for x months.
NOTE: any ways to balance the nations must not be something that can not easily be abused by players with a lot of money aka players switch to weakest nation for the benefit, get max lvl/tt, then switch back to original nation.