a poll about the ss issue in war

If you have any suggestion in order to make the game better, tell them, they are always welcome.

your opinions on the ss issue

Keep it as it is
1
4%
Can only cast it on your own nation
6
22%
Give it a Cool down timer
1
4%
Can be blocked by protection spells
7
26%
self cast only
12
44%
 
Total votes: 27

Ratiocinative
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Re: a poll about the ss issue in war

Postby Ratiocinative » Wed Mar 17, 2010 12:30 am

Atlantis wrote:
Silencer wrote:You guys are against the self cast only idea because you guys are so used to leveling with SS. If someone is going AFK then he should log off and log back in when he's back. Such small needs shouldn't even be considered in the grand scale of things. SS is such an easymode spell in PvE, I don't even know why it's there. Complete protection against anything is pretty messed up, even if you can't use spells to retaliate. If I had it my way, I'd take the spell out completely. But seeing as people are really adverse to that idea, I'm keeping that idea to myself.

Priests are useful without SS being casted on others. SS is an annoying spell that causes more problems than benefits.


1. It doesnt last long
2. It only works early levels 1-80
3. Once it does run out its hard to recast as your getting hit

It no where near the super powerful spell your maken it sound. Dispell you can still cast with SS you cant. Basicly all your good for it tanking the early levels or protecting someone for a short amount of time.

I don't like alot of things doesn't mean they don't have its place in the game.

My vote goes to stopped by SFD


Except that doesn't solve the problem from spamming SS on people who don't have SFD. People who just got res, or just changed maps, or just had their SFD run out, etc, will be vulnerable to SS. Without being able to cure SS off of people, then it is still extremely overpowered. Imagine if wizard's stonization was incurable. Then wizards would just make g20 curse to have a 4 minute long stonization. Sure, you could prevent it with SFD, but if you do get stoned you're SOL and unable to do anything for 6 minutes, except logout or use war map to warp to another map. Such a tactic would be particularly effective when defending on the last map, since people would have to warp all the way back to the other side of the grasslands.

Without rares, most curse spells are only 10-15 seconds long at the most. SS, on the otherhand, can last well over a minute once you get over level 100. More than a minute is way too long for an incurable "curse" spell to last. If SS can be cast on enemy players then it must be cureable, last only 10-15 seconds without rares, and be preventable by all the spells that prevent stuns (SFD, prot, twinkle, CFCADG, etc).

Self-cast only is the best idea, I'm ashamed I didn't think of that myself.
Last edited by Ratiocinative on Wed Mar 17, 2010 12:32 am, edited 1 time in total.

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SquirelTime
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Re: a poll about the ss issue in war

Postby SquirelTime » Wed Mar 17, 2010 12:31 am

notice the poll option says protection spells. not just SFD any kinda skill or spell from dragon scale to ice shield etc, as the point u made was brought up earlier in this topic
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Ratiocinative
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Re: a poll about the ss issue in war

Postby Ratiocinative » Wed Mar 17, 2010 1:04 am

SquirelTime wrote:notice the poll option says protection spells. not just SFD any kinda skill or spell from dragon scale to ice shield etc, as the point u made was brought up earlier in this topic

But the duration is just as important as being able to protect against it, as well as being curable. I just tested my SS, and without any rares it last ~73 seconds long. Why not make all curses that long then? It's fair since they can be prevent with SFD and such right? Lets also make all curses incurable as well. You can SFD someone who is stunned, but they still have to wait 73 seconds before it wears off.

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Atlantis
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Re: a poll about the ss issue in war

Postby Atlantis » Wed Mar 17, 2010 1:28 am

Because SS isnt a curse. Look stun and defood take away your ability to move witch leaves you open for attack. SS takes away your ability to use skills but your safe from danger. Those are completely different and i wish you guys would stop saying it like they are the same. I dont care if SS isnt curable its your job to get a SFD or protect to be safe. If you dont have it your not safe end of story.

And once all the asshole priests that do use SS see that everyone uses SFD to block it they wont make rares for it and they wont even try it often.
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Sentinel
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Re: a poll about the ss issue in war

Postby Sentinel » Wed Mar 17, 2010 1:52 am

Atlantis wrote:Because SS isnt a curse. Look stun and defood take away your ability to move witch leaves you open for attack. SS takes away your ability to use skills but your safe from danger. Those are completely different and i wish you guys would stop saying it like they are the same. I dont care if SS isnt curable its your job to get a SFD or protect to be safe. If you dont have it your not safe end of story.

And once all the asshole priests that do use SS see that everyone uses SFD to block it they wont make rares for it and they wont even try it often.


Look up 'curse' in a dictionary. Whenever ever you cast SS on your enemy it is a curse. The problem, which we are discussing, is that it is not treated as a curse in the game, meaning that it is not cureable, lasts a very long time in comparison to curse spells, and for the most part not preventable. And spell you cast on an enemy to give them a harmful status effect needs to be treated like a curse in the game, other wise the game is not balanced. He was giving an example of this by having you imagine what stun would be like if it was considered a protection spell by the game, and you could cast it on anyone you wanted at any time and it lasted 73 seconds. That would make stun extremely unbalanced.

Making other protection spells protect against SS is not enough. If SS is going to be used as a curse spell then it must be a curse spell, curable, preventable, and short duration like all other curse spells. Leaving such an imbalanced spell in the game is going to cause an already low population game to be even lower, and as a result less fun to play.
Last edited by Sentinel on Wed Mar 17, 2010 1:58 am, edited 2 times in total.

Ratiocinative
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Re: a poll about the ss issue in war

Postby Ratiocinative » Wed Mar 17, 2010 1:59 am

Sentinel wrote:
Atlantis wrote:Because SS isnt a curse. Look stun and defood take away your ability to move witch leaves you open for attack. SS takes away your ability to use skills but your safe from danger. Those are completely different and i wish you guys would stop saying it like they are the same. I dont care if SS isnt curable its your job to get a SFD or protect to be safe. If you dont have it your not safe end of story.

And once all the asshole priests that do use SS see that everyone uses SFD to block it they wont make rares for it and they wont even try it often.


Look up 'curse' in a dictionary. Whenever ever you cast SS on your enemy it is a curse. The problem, which we are discussing, is that it is not treated as a curse in the game, meaning that it is not cureable, lasts a very long time in comparison to curse spells, and for the most part not preventable. And spell you cast on an enemy to give them a harmful status effect needs to be treated like a curse in the game, other wise the game is not balanced. He was giving an example of this by having you imagine what stun would be like if it was considered a protection spell by the game, and you could cast it on anyone you wanted at any time and it lasted 73 seconds. That would make stun extremely unbalanced.

Making other protection spells protect against SS is not enough. If SS is going to be used as a curse spell then it must be a curse spell, curable, preventable, and short duration like all other curse spells. Leaving such an imbalanced spell in the game is going to cause an already low population game to be even lower, and as a result less fun to play.


+1 (Y)

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Elmy
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Re: a poll about the ss issue in war

Postby Elmy » Wed Mar 17, 2010 2:07 am

Sentinel wrote:Look up 'curse' in a dictionary. Whenever ever you cast SS on your enemy it is a curse. The problem, which we are discussing, is that it is not treated as a curse in the game, meaning that it is not cureable, lasts a very long time in comparison to curse spells, and for the most part not preventable. And spell you cast on an enemy to give them a harmful status effect needs to be treated like a curse in the game, other wise the game is not balanced. He was giving an example of this by having you imagine what stun would be like if it was considered a protection spell by the game, and you could cast it on anyone you wanted at any time and it lasted 73 seconds. That would make stun extremely unbalanced.

Making other protection spells protect against SS is not enough. If SS is going to be used as a curse spell then it must be a curse spell, curable, preventable, and short duration like all other curse spells. Leaving such an imbalanced spell in the game is going to cause an already low population game to be even lower, and as a result less fun to play.



Hmmm yes, because SS is the root cause of all of DR's past, present and future problems... talk about being melodramatic, wow.


Yes, it's annoying. And it can be lame. That's about as far as it gets. I like how you all conveniently seem to forget how long "Stonezation"(sp?) lasts without curse rares. It makes you safe, disables your skills... sound familiar? And guess what. It's considered a curse. And it's as long as a protection spell. How about that. SS and Stone are each other's counterparts. Why aren't you bitching about Stone?

Wait, let me guess. Because it can be prevented by SFD (or whatever)?

No wait, you can't use that argument, because you're also turning down the whole 'sfd prevent SS' argument. What's your other argument? That stone can be cured? Sure. By 2 classes, one of which has to have the stats and a symbol to do it. 2 Classes can remove / counter Stone... Hold on a sec. That sounds familiar. How many classes can stop SS, again? ... 2. We are coming to more and more common denominators, here.



Before you waste your time arguing, I already agree that SS needs a tweak. Just don't use stupid arguments. It being prevented while you have SFD is a fine option. It being only self cast is also a fine option. Making it so it can only be cast on people who you have partied and have you partied is a fine option. There is no need to make a drastic overhaul of the spell. Just set some conditions on it.
Why should I fear Death? If Death is,
I am not, if I am, Death is not. So why
should I fear that which can only exist if
I do not?

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SquirelTime
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Re: a poll about the ss issue in war

Postby SquirelTime » Wed Mar 17, 2010 2:08 am

so then are you saying your sollution is self cast?
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Atlantis
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Re: a poll about the ss issue in war

Postby Atlantis » Wed Mar 17, 2010 2:54 am

We all agree it needs nerfed. But your problem is with the PvP ability it has and not with the the party and friendly uses. So why are you almost directly targeting it in such a manner? If you dont like it in wars then make it where it cant be casted on war maps or make it nation only. Or even make it blocked by SFD but dont go breaking general friendly uses for the spell just because it pisses you off in pvp.
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Sentinel
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Re: a poll about the ss issue in war

Postby Sentinel » Wed Mar 17, 2010 3:30 am

Elmy wrote:
Sentinel wrote:Look up 'curse' in a dictionary. Whenever ever you cast SS on your enemy it is a curse. The problem, which we are discussing, is that it is not treated as a curse in the game, meaning that it is not cureable, lasts a very long time in comparison to curse spells, and for the most part not preventable. And spell you cast on an enemy to give them a harmful status effect needs to be treated like a curse in the game, other wise the game is not balanced. He was giving an example of this by having you imagine what stun would be like if it was considered a protection spell by the game, and you could cast it on anyone you wanted at any time and it lasted 73 seconds. That would make stun extremely unbalanced.

Making other protection spells protect against SS is not enough. If SS is going to be used as a curse spell then it must be a curse spell, curable, preventable, and short duration like all other curse spells. Leaving such an imbalanced spell in the game is going to cause an already low population game to be even lower, and as a result less fun to play.



Hmmm yes, because SS is the root cause of all of DR's past, present and future problems... talk about being melodramatic, wow.


Yes, it's annoying. And it can be lame. That's about as far as it gets. I like how you all conveniently seem to forget how long "Stonezation"(sp?) lasts without curse rares. It makes you safe, disables your skills... sound familiar? And guess what. It's considered a curse. And it's as long as a protection spell. How about that. SS and Stone are each other's counterparts. Why aren't you bitching about Stone?

Wait, let me guess. Because it can be prevented by SFD (or whatever)?

No wait, you can't use that argument, because you're also turning down the whole 'sfd prevent SS' argument. What's your other argument? That stone can be cured? Sure. By 2 classes, one of which has to have the stats and a symbol to do it. 2 Classes can remove / counter Stone... Hold on a sec. That sounds familiar. How many classes can stop SS, again? ... 2. We are coming to more and more common denominators, here.



Before you waste your time arguing, I already agree that SS needs a tweak. Just don't use stupid arguments. It being prevented while you have SFD is a fine option. It being only self cast is also a fine option. Making it so it can only be cast on people who you have partied and have you partied is a fine option. There is no need to make a drastic overhaul of the spell. Just set some conditions on it.

All classes can be protected from stonization, not just two. And yes, I picked stonization as an example for that very purpose. The difference is that stonization is curable, and SS is not, thank you for supporting my argument. SS lasts like 3 times as long as stonization without rares. Yes, stonization can last a lot longer without rares, but even using only 1 item slot for a curse rare means 1 less item slot for some kind of offensive damage or defensive rare which makes a noticeable difference. SS, on the otherhand, without any rares lasts a very long time for a curse spell.

I know that they aren't going to make SS a curse spell, that's would be too much of a change. I was simply pointing out that it needs to be one or the other. It will never be balanced as long as it sits in this mystical hybrid state of being a half protection-half curse spell, so it needs to be one or the other. Obviously it is much easier to keep it a protection spell, and more sensible too since that is what it was originally intended for.


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