Duran wrote:Theres alot of instances where a red is useful, of course if you can choose between blue and red, under the assumption that you haven't maxed blue there's obviously no reason to choose red but that's only if blue is not full yet.
Example; If archers decide to get force symbol, and they end up g5 force symbol+3x G5 force armor/shoes/hat, if they can get their hands on a +3 atk d3 bow and then use enchant hammer for +2/+3 atk rings itll be pretty rape.
Same goes for thieves as well. And for priests if they want hard and warriors if they want hard. Not so much for mages since they'll need other blues to max out first.
I don't see a reason to take out reds. Sure, in majority of cases blue is always better but there are still instances where red will be good, and there will be people who will want red. Why take it away from them? It's not like the option of blue rares is gone, it's still there but if you take away red rares that'll just do harm to people who actually wants red.
My 2 cents
I never said take them out of the game, I made the suggestion that to have blue items drop and be used for upgrading crafted items in to dual class items. With my suggestion, monster loot tables would be too cluttered with red items so it's best to take them out. If you want to go ahead and use red rares, be my guest. People who use red rares are easier to kill, so if you really want to then go for it.