Undead gates and Deathknights

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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Cell
Posts: 743
Joined: Thu Nov 12, 2009 12:28 pm
Location: England

Undead gates and Deathknights

Postby Cell » Thu Jun 02, 2016 3:51 pm

Can you insta spawn DKs and remove the walls that protect them so undead isnt a long-ass maze? :hmpf:
Last edited by Cell on Thu Jun 02, 2016 3:59 pm, edited 1 time in total.

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bminickw
Posts: 1033
Joined: Fri Jun 14, 2013 9:27 pm

Re: Undead gates and Deathknights

Postby bminickw » Thu Jun 02, 2016 3:58 pm

+1

Boring and long maze
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Metalarg
Posts: 419
Joined: Tue Nov 10, 2015 8:25 pm

Re: Undead gates and Deathknights

Postby Metalarg » Thu Jun 02, 2016 5:35 pm

+1

yes plz, could make the undead faster!!! and we need it!! it becomes very boring that long hunt

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SimpleStupid
Posts: 1480
Joined: Wed Feb 23, 2011 5:17 am

Re: Undead gates and Deathknights

Postby SimpleStupid » Fri Jun 03, 2016 7:58 pm

:trade:
顺风速上可装逼,逆风回城可挂机 8-)

BenedictOh
Posts: 66
Joined: Fri Mar 11, 2016 8:59 pm

Re: Undead gates and Deathknights

Postby BenedictOh » Sun Jun 12, 2016 6:01 am

:trade: +10000


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