Our own pk/lvling/war rules

If you have any suggestion in order to make the game better, tell them, they are always welcome.
User avatar
Dark_Assassin
Posts: 975
Joined: Wed Nov 11, 2009 11:31 pm

Re: Our own pk/lvling/war rules

Postby Dark_Assassin » Thu Jan 28, 2010 4:06 am

what if lets say, LG has full pt of six, and here come Branco asking for pro and z, what will happen next? cant pro him can only z him?
Image

User avatar
Shayne
Posts: 770
Joined: Wed Nov 11, 2009 10:49 pm

Re: Our own pk/lvling/war rules

Postby Shayne » Thu Jan 28, 2010 4:08 am

/guild party function?
Image
Image
Zero Tolerance

User avatar
Dark_Assassin
Posts: 975
Joined: Wed Nov 11, 2009 11:31 pm

Re: Our own pk/lvling/war rules

Postby Dark_Assassin » Thu Jan 28, 2010 4:08 am

ArabianArrow wrote:Disable pepsi and defood when their under protection.


should make Pro anti pepsi, and not sfd, cause sfd has higher def bonus than pro, so would make you choose between the two. would also make sfd not rape
Image

User avatar
Dark_Assassin
Posts: 975
Joined: Wed Nov 11, 2009 11:31 pm

Re: Our own pk/lvling/war rules

Postby Dark_Assassin » Thu Jan 28, 2010 4:09 am

Shayne wrote:/guild party function?


fk what if they werent in same guild, bah nvm, theres a nation pt function also, k foget my idea then
Image

monsterx
Posts: 77
Joined: Sun Jan 03, 2010 5:17 pm

Re: Our own pk/lvling/war rules

Postby monsterx » Thu Jan 28, 2010 12:34 pm

we'll see

monsterx
Posts: 77
Joined: Sun Jan 03, 2010 5:17 pm

Re: Our own pk/lvling/war rules

Postby monsterx » Thu Jan 28, 2010 12:39 pm

i would say disable all spells/skills
lets go back to DR 0.69
no skill, no LD ? also no potion box !
Pwnage


Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 3 guests

cron