a.Set of maximum ring drop probability:
1.the probability we get enchant hammer is (5/100)x(3/10)=1.5%,so we set the maximum probability must lower than 1.5% .
2. gambling onetime have to pay 30M crit, normally a person want to get 30 M crit more than 1 hour, and I set 1 hour be a basic. The monster we choose Barlog , assume kill 1 Barlog need 2 minutes , that means we can kill 30 Barlog in one hour , and I let (1.5% ÷ 30)=0.05% , this is the maximum of ring drop probability~~.
b.The probability of "Blue and Red" and "Rare LV":
1. Make an example of Barlog too , we definite “ring drop probability”is (A) , “the probability of Blue and Red” is (B) , “probability of each rare”is (C) .
2. (B) we assume blue rare has probability 20% , red rare has probability 80%.。
3. (C) we assume same Lv has same probability (1g=+1) , when ring's Lv is high , then probability will be very low. Assume “probability of 6g” is 1% ,“probability of 5g” is 1.5%,“probability of 4g” is 2%,“probability of 3g” is 2.5%,“probability of 2g” is 13%,“probability of 1g” is 80%, it’s same as red rare.
4. If we want get a 4g ring from Barlog , the probability is (A)x(B)X(C):(0.05%)x(20%)x(2%)=(2/1000000) , and if we want get a +4 ring from Barlog, the probability is (0.05%)x(80%)x(2%)=(8/1000000)
5. Succubar will drop maximum rare is 5g、+5 , Fatal will drop maximum rare is 4g、+4 , Cyc will drop maximum rare is 3g、+3 , Bear will drop maximum rare is 2g、+2 .
6.
Succubar :
“probability of 5g” is 1% ,
“probability of 4g” is 1.5%,
“probability of 3g” is 2%,
“probability of 2g” is 10%,
“probability of 1g” is 85.5%,“,
it’s same as red rare.
Fatal:
“probability of 4g” is 1%,
“probability of 3g” is 1.5%,
“probability of 2g” is 8%,
“probability of 1g” is 89.5%,“,
it’s same as red rare.
Cyc:
“probability of 3g” is 1%,
“probability of 2g” is 1.5%,
“probability of 1g” is 97.5%,“,
it’s same as red rare.
Bear:
“probability of 2g” is 1%,
“probability of 1g” is 99%,“,
it’s same as red rare.
c.Drop ring set:
1.As blue rare and red rare increase ,the “Defense of power(Dop)” decrease and HP decrease too!
----Blue rare-------------------Red rare
G1: Dop-3_______________+1:HP-165
G2: Dop-5_______________+2:HP-330
G3: Dop-7_______________+3:HP-714
G4: Dop-9_______________+4:HP-987
G5: Dop-13_______________+5:HP-1428
G6: Dop-17_______________+6:HP-1974
2.Goal of Dop: Avoid wiz and priest still be maximum ac when they get extra rare.And this can strengthen warrior、thief、archer ,but they have to pay some price is the Dop decrease.
3. Goal of idea: increase the fun of DR, rare distribute more polybasic ,and old player can still enjoy in hunt ring.