Nerf CA/Strike

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lemonbone
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Re: Nerf CA/Strike

Postby lemonbone » Sat May 19, 2012 7:13 pm

what u mean by max hp of 20%?
IMpriest

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Dragonrajashop
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Re: Nerf CA/Strike

Postby Dragonrajashop » Sat May 19, 2012 8:51 pm

muking wrote:Thomas, do you really tested?
BBkill hit me with sfd = around 4 k per hit (No ac drop)
Hit me more than 6.3 k with sfd after ac drop
Hit me 6.8-7.4k no sfd (but no ac drop also)
U can ask IMpriest, Mreye to prove!
Coz they try same result also!
If u not sure, or not really tested before, then don't show the wrong results like u always do before.
Also, I don't really need you respect, because of u said i am lack of knowlegde of DR.
Coz DR is just a game, so need take so serious of knowlegde of a game? I don't really care!
I just show my serval real test results!
Don't try to change the results and misleading other!


After reading through the 12 pages of posts. I can officially say, you need to do a lot more testing with your numbers.
AC drop = 25 AC Max... 25/3 (3 AC = 1% damage Reduction).. So that means damage reduction from AC will be 8.3% less with max AC drop.
Going from 4k to 6.3k is impossible with only 25 AC reduction.

Desire and Robber rares have a huge visual bug. So when you test this, look at the numbers on another screen, when you pot on your priest. This will give you true numbers.

If you want to argue with your 'real tests' then please show us some proof of your results.
Symtex

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sillon
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Re: Nerf CA/Strike

Postby sillon » Sat May 19, 2012 9:13 pm

kit8989 wrote:
shinto wrote:
he is obviously talking about [u]a full ex

and u bringing pics that are not full ex (dun even know if those are ex) (not even ac dropped in those pics)


ok
because those ss from long time ago
i forget is ex or not..
but elmaa one in sedless is sure ex, bbkill one maybe ex too

btw, to fathertime test, ur result not same as my result..?
full rares archer/theif, full force and desire, priest cannot left more than 1xxxx hp for a (4000 dmg)..
unless u eat smart candle or smart..


1 vs 1, So hard you die with Desire at the first ex, for that you must be half HP . Desire gonna work at the second ex if the enemie had strike/ca.
Anyway after many testing on a thief and archer with almost full force and g8 desire I reached the conclusion that CA and STRIKE are way more efficient than DESIRE. After constantly doing Extreme Ice on my Priest BuLeGoN there was about 8 times my thief get on 1 HP than the times I get some HP recovered when DESIRE Works, so that mean is about 8 times that I could die by one single hit compared with 1 time that I can kill the enemy wearing DESIRE.
Seems not really balanced, Because PRIEST/WARRIOR can stand with this set ++Full AC and Smart playing normal with plenty use of their skills, while ARCHERS and THIEVES for success on killing must have to use G9 FORCE G9 ROBBER and G9 DESIRE at least and Imnot sure if this is enough to success on killing the enemy.
In my case I got a thief d4 full tt and rare and still hitting 3.5k as much on a priest with sfd SMART/STRIKE/CA/AC rares, every ex they use pot x 15k~26k while my HP get dropped to 1.
Hard to say how much this thing must be changed, but at the way is it, and the easiest way to make rares on this server, seems kinda unbalanced.

@Dragonrajashop: Check my reply and my numbers, they are correct.

Marryland
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Re: Nerf CA/Strike

Postby Marryland » Sat May 19, 2012 9:13 pm

lemonbone wrote:what u mean by max hp of 20%?


for example u got 50khp , if u equip ca rare for an item, u lost 20% of total hp, down to 40k hp max, so in case u only got 40k hp, not 50k hp

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Dragonrajashop
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Re: Nerf CA/Strike

Postby Dragonrajashop » Sat May 19, 2012 9:19 pm

The solution is actually very simple to make these rares less overpowered. Force them to work like Desire / Robber.

You can't have full HP for them to work.

No reason to make it so complicated. You guys can barely handle simple math with AC drop. Let alone trying to understand if you have this much rare, you get this much less hp. blah blah blah...
Symtex

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sillon
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Re: Nerf CA/Strike

Postby sillon » Sat May 19, 2012 9:31 pm

who will be the suicide guy that stay with low hp to make CA/STRIKE work? its a suicide, 1 single extreme will KILL YOU, no chance to hit back so whats the purpose of having this rares? .
To make it balanced should work but not with the % that those rares have atm, as Toni says, a g9 should have the % that a g7 have.
Other chance is to down the % rate and make that rares get max grade at g15, so the player is forced to use 2 slots if want high STRIKE or CA...

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Dragonrajashop
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Re: Nerf CA/Strike

Postby Dragonrajashop » Sat May 19, 2012 9:40 pm

sillon wrote:who will be the suicide guy that stay with low hp to make CA/STRIKE work? its a suicide, 1 single extreme will KILL YOU, no chance to hit back so whats the purpose of having this rares? .
To make it balanced should work but not with the % that those rares have atm, as Toni says, a g9 should have the % that a g7 have.
Other chance is to down the % rate and make that rares get max grade at g15, so the player is forced to use 2 slots if want high STRIKE or CA...


Similar way that Robber/Desire work I guess. The reason I proposed this is because even with some HP missing. The players that wear Counter/Strike are normally high AC as well. Less suicide than you think.

But I will give you the benefit.. Lets look at it like this. Lets make CA/Strike have the same % as Robber/Desire?

Current Values:
Desire Value Cap = 200%
Robber Value Cap = 22%
Strike Value Cap = 374%
Counter Attack Value Cap = 41%

Proposed Values:
Desire Value Cap = 200%
Robber Value Cap = 22%
Strike Value Cap = 200%
Counter Attack Value Cap = 22%
Symtex

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täisdibla
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Re: Nerf CA/Strike

Postby täisdibla » Sat May 19, 2012 9:49 pm

Do you not get it, people? We're asking for nerfs on a mostly OFFENSIVE rare, which kills. It is not like AC and Smart, which are defensive. Defensive rares are stronger than offensive ones in Dragon Raja so everyone wouldn't 1 hit KO each other all the time, but that's exactly what people do with CA/Strike right now. We are not asking for buffs on force, robber or desire. We're asking for a nerf on Strike/CA, which are the overpowered offensive rares of tanky classes.

You, the community, including priests, said you want less 1 combo KO and more rumbling in PvP. This is one of the places to start. When you can kill someone just by using a potion and hitting them with a dagger, that basically is a 1 hit KO. Get over your damn biased opinions. Support and tank as your jobs should be, you're not supposed to be DPS machines that can do pretty much EVERYTHING IN THE ENTIRE GAME. Give me 1 role in PvP that priests can't fulfill right now. They can buff, revive, DPS like f***, lifedrain, tank, debuff. Nerfing CA/Strike, not by a huge amount, but by a reasonable amount will not kill off priests in any way. A priest will most likely still win the next PvP tournament. Also warriors have other options for offensiveness and they're not supposed to have as much burst as thieves or archers. They actually can if they pick up their ballsack and sacrifice some defensiveness.

As my epic brother Paks would say: "Stop jokes please."

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frankie3326
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Re: Nerf CA/Strike

Postby frankie3326 » Sat May 19, 2012 10:32 pm

Cmon ppl this ca/ strike Is okie on it ... Izit they couldn't make desire and robber to hang out it? Once desire robber work the ca/ strike will down on the floor when on candle.. Dragon Raja server frm long time ago design is same until now ... Wat r u all thing? When play thief and archer can't kill any warrior / priest/ Mage ? Gm team hav increase DMg on both skill .. Wt on thief and archer need somemore? If ca / strike need to nerf , as ppl using priest wat they can do without ca/ strike to survive ? Only ress? Buff? Ld + hit ? Kill mage ? Then will be bored on priest. As anyone using thief and archer can make real good DMg on skill .. So now priest on this game need to gangbang at all ... If really nerf on that alot ppl will quit this server no fun for priest ... Pls think bout it. So fat priest T_T '-_-

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frankie3326
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Re: Nerf CA/Strike

Postby frankie3326 » Sat May 19, 2012 10:49 pm

If really need to nerf maybe priest life drain oso needed ... Let it be - 5 to 10 % so can't make it 44 k overPower coz they no nd to pot as well when ppl hit on it


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