Invis

If you have any suggestion in order to make the game better, tell them, they are always welcome.
Houdini
Posts: 44
Joined: Wed Jan 20, 2010 7:31 pm

Invis

Postby Houdini » Wed Jan 20, 2010 7:34 pm

i think invis should be modified
instead of attacking invis etc you should be invis only until you attack some1 or something
and people couldnt see you if you are invi but stuff like multi should hit you

just a thought

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ADVERIC=
Posts: 956
Joined: Thu Nov 12, 2009 5:29 pm

Re: Invis

Postby ADVERIC= » Wed Jan 20, 2010 7:44 pm

invi pots will be fun..
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grofire
Posts: 399
Joined: Wed Nov 11, 2009 9:55 pm

Re: Invis

Postby grofire » Wed Jan 20, 2010 8:13 pm

Houdini wrote:i think invis should be modified
instead of attacking invis etc you should be invis only until you attack some1 or something
and people couldnt see you if you are invi but stuff like multi should hit you

just a thought


what the f*** wrong to ppl ? let me guess what u play, worear ? maybe leave the posblity of priest to ld ? archer to do multi ?

need to add spells not remove them.....

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Olon
Posts: 210
Joined: Sun Nov 15, 2009 7:12 pm

Re: Invis

Postby Olon » Wed Jan 20, 2010 8:15 pm

Explain to me, where on earth did you learn the word "worear".
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Shayne
Posts: 770
Joined: Wed Nov 11, 2009 10:49 pm

Re: Invis

Postby Shayne » Thu Jan 21, 2010 12:31 am

GRRRRRRRRRRRRRONTH!
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Zero Tolerance

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balzak
Posts: 702
Joined: Fri Nov 13, 2009 1:54 am

Re: Invis

Postby balzak » Thu Jan 21, 2010 12:52 am

naaahhh dont change invisible it is one of the most fun skills in DR... and im not thief or wiz =P
Yllse - Kerri - Fencer

Feralize
Posts: 349
Joined: Thu Nov 12, 2009 12:07 pm

Re: Invis

Postby Feralize » Thu Jan 21, 2010 9:47 am

I have to agree with grofire on this one
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