Community Input on Horn of Iceberg Nerf

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Should we nerf Horn of Iceberg?

Nerf Horn of Iceberg
62
54%
Do not nerf Horn of Iceberg
53
46%
 
Total votes: 115

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Dark_Assassin
Posts: 975
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Re: Community Input on Horn of Iceberg Nerf

Postby Dark_Assassin » Sat Jun 26, 2010 5:40 pm

i would rather have Blue cost 15 cp than have it 9 cp and 1 charge
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Rooftrellen
Posts: 42
Joined: Thu Feb 11, 2010 9:49 am

Re: Community Input on Horn of Iceberg Nerf

Postby Rooftrellen » Sat Jun 26, 2010 7:11 pm

Silencer wrote:lawl looks like someone came late into the argument. Go read again before you call others a retard (Y)


Excuse me? Read it again yourself maybe?

What I see is you asking for VALID counters to pepsi. Then I see people replying with VALID counters to pepsi. Then I see you complaining about the information that they gave you. So all I did was back up these people that posted the information that YOU requested but didn't like. Maybe learn to understand your own demands before calling anyone a retard.

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Carmichael
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Re: Community Input on Horn of Iceberg Nerf

Postby Carmichael » Sat Jun 26, 2010 10:47 pm

Also, if they doing this, do something about stunning/stone.
pepsi/defood can counter with food and recovery potion. stun/stone have to make potion or bring priest with you. I say either drop potion(forgot potion name that gets you out of stun) like recovery potion does or reduce the time on stunning/stone.
Zypern - Carmichael
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AceD
Posts: 169
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Location: England

Re: Community Input on Horn of Iceberg Nerf

Postby AceD » Sat Jun 26, 2010 10:51 pm

the amount of time stun lasts needs changing for sure, lasts far to long
AceD & Railgun // Zero Tolerance // Vys

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Silencer
Posts: 175
Joined: Wed Nov 25, 2009 12:34 pm

Re: Community Input on Horn of Iceberg Nerf

Postby Silencer » Sun Jun 27, 2010 12:09 am

Rooftrellen wrote:
Silencer wrote:lawl looks like someone came late into the argument. Go read again before you call others a retard (Y)


Excuse me? Read it again yourself maybe?

What I see is you asking for VALID counters to pepsi. Then I see people replying with VALID counters to pepsi. Then I see you complaining about the information that they gave you. So all I did was back up these people that posted the information that YOU requested but didn't like. Maybe learn to understand your own demands before calling anyone a retard.


Perhaps I have to guide you through:

Silencer wrote:Available versus valid are two different things. That's why I underlined the word "valid." The only valid tactic you guys have shown is ice shield, and that can only be utilized by two classes. I do utilize alternatives or else how am I listing them here? I carry speed pots around and I have used resist ice believe it or not. Except when someone like fayen or kid does an ex ice and doesn't even hit you and you die because two of their hits (11k per hit?) found you, then that obviously isn't working isn't it? Or when you get double slashed even once and 4/5ths of your HP is gone in an instant (reason why I'm not stupid enough to use PFM). As much as I over exaggerated, don't give me that bullshit about resist ice being a valid counter because it simply isn't. You open yourself up way too much to even use it. It's like telling your troops 500 years ago to completely cover yourself with steel so you don't get shot down by the arrows raining down on you. A counter to make sure you don't get pierced by an arrow, sure, but can you move? Can you attack? I hate using analogies as they're full of flaws, but that conveys basically what I mean by the difference between just a counter and having a valid counter. Perhaps I should change the word valid to reasonable or workable.


I'm pretty sure you started talking before you even read what I typed thoroughly. This is what I mean by READ WHAT I TYPED.
Last edited by GMSignBreaker on Sun Jun 27, 2010 3:18 am, edited 1 time in total.
Reason: edited out for flame baiting

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Jarlaxle
Posts: 441
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Re: Community Input on Horn of Iceberg Nerf

Postby Jarlaxle » Sun Jun 27, 2010 2:46 am

let's just change everything that annoys us!

GMSignBreaker
Posts: 340
Joined: Sat Apr 10, 2010 11:59 pm

Re: Community Input on Horn of Iceberg Nerf

Postby GMSignBreaker » Sun Jun 27, 2010 3:17 am

Jarlaxle wrote:let's just change everything that annoys us!


The game will undergo changes. That's a fact. At the very least we're seeking community input on what changes will be implemented. Instead of being sardonic about it, how about giving us constructive input? We'll listen to people who are willing to give us constructive input, but we will not listen to people who are going to be sardonic, sarcastic, and nasty about it. This is your chance to give us an argument on why such changes are not needed. We have given the community a chance, so take advantage of it please.

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Hinder
Posts: 445
Joined: Fri Dec 25, 2009 5:34 pm

Re: Community Input on Horn of Iceberg Nerf

Postby Hinder » Sun Jun 27, 2010 4:03 am

Carmichael wrote:Also, if they doing this, do something about stunning/stone.
pepsi/defood can counter with food and recovery potion. stun/stone have to make potion or bring priest with you. I say either drop potion(forgot potion name that gets you out of stun) like recovery potion does or reduce the time on stunning/stone.


Languid recovery (Y)
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Friday
Posts: 194
Joined: Sun Nov 15, 2009 10:57 pm

Re: Community Input on Horn of Iceberg Nerf

Postby Friday » Sun Jun 27, 2010 7:39 am

usually if a wizard got pepsid by warrior they will cast slow on the warrior then they will run faster than warrior to try to get out of the instantly pepsi. and yeah. wut about stun huh? reduce to 3 sec. enough for them to use only 1 spell during the stun (Y) stun fw fw fw stun fb fb fb. alot more worse than pepsi

Rooftrellen
Posts: 42
Joined: Thu Feb 11, 2010 9:49 am

Re: Community Input on Horn of Iceberg Nerf

Postby Rooftrellen » Mon Jun 28, 2010 4:04 am

First off @ Silencer.

I did read that part. And here you go...

Perhaps you should change valid to PRACTICAL becuase neither of those other words work for what you're wanting either. Since everything said so far is "workable" and "reasonable".

I'm done arguing with you now. Too easy and it bores me.

Secondly.

Did anyone even read my suggestion? I figured there would be a lot more people for that. Seems simpler to me to change the ability of an item compared to completely remodeling a cs...?

And finally.

Since so far in the servers existence, anything that gets QQd about gets nerfed. What if I start a QQ thread about.. hm... stun/stone, nazi spell, pierce, dbl slash, slow, DF v. Secret quests, and whatever else annoys me? All that gets nerfed too? That's pretty sweet! I think I'll do that!


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