Remove PK in Dungeons

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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Toni
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Re: Remove PK in Dungeons

Postby Toni » Wed Dec 01, 2010 1:18 am

Maybe it has to do with the fact that a bunch of D1 players from Vyseus joined your Guild, and your trying to help them by this? Just saying. :hmpf:
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Eleval
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Re: Remove PK in Dungeons

Postby Eleval » Wed Dec 01, 2010 1:21 am

Toni wrote:Maybe it has to do with the fact that a bunch of D1 players from Vyseus joined your Guild, and your trying to help them by this? Just saying. :hmpf:

Did I make this suggestion topic?
No...
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OmegaSage
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Toni
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Re: Remove PK in Dungeons

Postby Toni » Wed Dec 01, 2010 1:22 am

No, but you are supporting it : )
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Eleval
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Re: Remove PK in Dungeons

Postby Eleval » Wed Dec 01, 2010 1:23 am

Toni wrote:No, but you are supporting it : )

And? I'm not alone...
As far as I see, everyone is supporting it EXCEPT... OMG, how surprising, ZT !
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OmegaSage
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YllseRC1
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Re: Remove PK in Dungeons

Postby YllseRC1 » Wed Dec 01, 2010 1:24 am

Toni,
some of yllse members suggest me to disable this because they wanna get high DUAL.
some of them already wait too long,
im feel unfair for them,didnt see many high dual in Yllse,they also got feel to be more high,why dont give chance to them..

LadyPhoenix
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Re: Remove PK in Dungeons

Postby LadyPhoenix » Wed Dec 01, 2010 1:41 am

Eleval wrote:Other thing you can get in Dungeons are the items to get D2-3-4. So you say noob players have to buy those items using RE because they can't get it other way? What if they can't buy RE?


technically you can get those items from the laser weapon quests too >.>
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Toni
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Re: Remove PK in Dungeons

Postby Toni » Wed Dec 01, 2010 1:47 am

YllseRC1 wrote:Toni,
some of yllse members suggest me to disable this because they wanna get high DUAL.
some of them already wait too long,
im feel unfair for them,didnt see many high dual in Yllse,they also got feel to be more high,why dont give chance to them..


Don't try it with the sentimental way, if you want a Tooth/Licheye you will find one ...These items are not flowers which grow on the ground, earn it.With your sword or with your RE, doesn't matter, why should you earn the privilege to become d2/d3 without having to suffer (in a good way) for it?
Make your mind straight, this is an online game you can't expect becoming strong without having to face problems/disappointments.
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Thomas
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Re: Remove PK in Dungeons

Postby Thomas » Wed Dec 01, 2010 2:21 am

Minipp wrote:This will allow all players to have equal opportunity to enjoy part of the game that many players don’t get to enjoy.

Should be core reason this is implemented, why should anyone go constantly on a ghost run event?

Ofcourse zt will cry and promise to quit like last time. After few cleenex they will come back and find new ways to harass players.


Why let 4-5players dictate entire server because they leveled up earlyer and are stalling the development of the rest....??

I will here bring out few examples they have done in the past.
1) Torment pking in Yllse jobbing grounds (Naurchen, Sedless) on a weekly basis.
2) Constant PK in VD viewtopic.php?f=32&t=4456
3) Torment killing secret hunters in GG viewtopic.php?f=32&t=4469
4) Killing all other nation in Maze (Current topic)
5) Killing all lvling grounds for 100+ in double exp event.. viewtopic.php?f=6&t=5364

These examples all involve pk in non competitive nature and is oriented in stalling player development. Maybe for you it is fun but i say majority of people will grow tired of this and quit the game at some point - and actually quit not flame like you guys. I can say in fact that i have not seen some of my guild members after the double exp event.


Also to torment: ive been in alot of wars lately and only time ive seen blocking of the stones is by zt like in today's war. I would say the number of people joining war is quite equal but the level /dual class level is sadly not. It was also nice of you to openly discuss putting a priest with ss and g20 masking on the last stone today..



Toni wrote:Don't try it with the sentimental way, if you want a Tooth/Licheye you will find one ...These items are not flowers which grow on the ground, earn it.With your sword or with your RE, doesn't matter, why should you earn the privilege to become d2/d3 without having to suffer (in a good way) for it?
Make your mind straight, this is an online game you can't expect becoming strong without having to face problems/disappointments.


Not everyone has $600 to buy a 14x character.

LadyPhoenix
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Re: Remove PK in Dungeons

Postby LadyPhoenix » Wed Dec 01, 2010 2:40 am

Quick question. If you disable PK in quests, what's there to stop people from PKing OUTSIDE of quests?

Say a group of people want to do quest alone. They select 2+ people to log on all the group's chars who need DF and put them inside the dungeon 30 minutes before quest starts. The rest of the group log on chars that don't need DF and stay outside to PK/stone everyone who tries to run into quest. Once quest starts, the group inside kills the first boss and open the first floor. The second half of the group stays outside to keep PKing and preventing people from going in. Once floor 1 closes, the chars inside are logged out and the people who were PKing outside log onto those chars and use the NPC to get themselves back in.
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SuMMeR
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Re: Remove PK in Dungeons

Postby SuMMeR » Wed Dec 01, 2010 2:52 am

LadyPhoenix wrote:Quick question. If you disable PK in quests, what's there to stop people from PKing OUTSIDE of quests?

Say a group of people want to do quest alone. They select 2+ people to log on all the group's chars who need DF and put them inside the dungeon 30 minutes before quest starts. The rest of the group log on chars that don't need DF and stay outside to PK/stone everyone who tries to run into quest. Once quest starts, the group inside kills the first boss and open the first floor. The second half of the group stays outside to keep PKing and preventing people from going in. Once floor 1 closes, the chars inside are logged out and the people who were PKing outside log onto those chars and use the NPC to get themselves back in.


Priest can SS themselves while walking to dungeon, those who are dead outside can be ress inside after those priest get into the dungeon. I don't see any problem from this. ^_^ Even if you say they constantly stun or stone without killing, they still can suicide themselves by killing from own people before go in.


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