Remove PK in Dungeons

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Karvinen
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Re: Remove PK in Dungeons

Postby Karvinen » Tue Nov 30, 2010 8:32 pm

Rose wrote:at least CC,
for afker if they not joining hunt key should be do in ghost till end maze
how?


why should afkers get rewarded? what did they do to deserve it

LadyPhoenix
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Re: Remove PK in Dungeons

Postby LadyPhoenix » Tue Nov 30, 2010 9:06 pm

What about people who bring multiple chars into quest? Obviously, one will be afk. Using a D2+ priest, you can easily make a heal macro that also autoclicks around the char to pick so you'd have 2x the chance to pick the legend and not fear getting pked.
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Minipp
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Re: Remove PK in Dungeons

Postby Minipp » Tue Nov 30, 2010 9:14 pm

LadyPhoenix wrote:What about people who bring multiple chars into quest? Obviously, one will be afk. Using a D2+ priest, you can easily make a heal macro that also autoclicks around the char to pick so you'd have 2x the chance to pick the legend and not fear getting pked.


Lets get real here. The boss will most likely move. Nobody has that sophisticated of a macro to move...

Don't try to make things too complicated...

Thanks,
Minipp :twisted:

Dandelion
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Re: Remove PK in Dungeons

Postby Dandelion » Tue Nov 30, 2010 9:30 pm

agree

abyss.undead.Bigmaze.dual classesd ungeons quest time disable pk.

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Olon
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Re: Remove PK in Dungeons

Postby Olon » Wed Dec 01, 2010 12:26 am

Lawl, yeah go ahead and do this, atleast gives me a good reason to leave this server. So the Yllse RC that you guys hired to stalk our guild is not enough right? We pk one person and there he is, talking his SOOO broken english that makes me think he is doing it on ourpose to mislead us some way. And I don't know what exactly he is supposed to be doing, but I really hope it doesn't involve picking a side in PK war and ressing our enemy cause that's what he's been doing.
Anyway, even if I didn't leave, I'd sure as hell just afk through every single dungeon with a macro that counters the afk checker(which I highly doubt will ever be made) just to prove my point. The whole pk shit started a long time ago in other servers JUST because ppl couldn't stand the fact that others afk'd through the dungeon and then looted the legend.

There is one way I would go with this idea: Minipp, hunts in every single dungeon on every single floor.
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YllseRC1
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Re: Remove PK in Dungeons

Postby YllseRC1 » Wed Dec 01, 2010 12:51 am

am i stalk your guild?oh,coming to west glade while you waiting for people to PK and you said me stalk?good Olon,i were stalk already ask people pk some of you member that leveling OK.
give me reason why i cant ress DeathNight yesterday?you all got many and he just alone,that was PK situation?
is he fighting back you?
i dont know what you not satisfied this server.almost all thing you not satisfied now for remove pk in Dungeons also wanna make you quit?
server is getting new player i think should remove PK in Dungeons for some reason

giving chance to new player get high DUAL(some of them frust and still try to get Balrog Tooth)
you all (ZT) already conquer maze why not give chance to other player,
i didnt see any ZT sell balrog tooth yet.
Last edited by YllseRC1 on Wed Dec 01, 2010 1:01 am, edited 1 time in total.

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Shayne
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Re: Remove PK in Dungeons

Postby Shayne » Wed Dec 01, 2010 12:54 am

As a ghost, you can still earn dual fame from all of the dungeons. At the moment, Vyseus is at the hugest disadvantage when it comes to winning wars and quests, and is opposed by both Zypern and Yllse, yet we still manage to win while greatly outnumbered. This means that all players of all nations should be able to have some sort of chance to enjoy the dungeons. There are noob players and experienced players in each nation, and since Zypern and Yllse have a greater advantage to win quests, and Vyseus hasn't complained, I don't see the reason as to why this suggestion should be implemented now.

With respect to Minipp’s suggestion, what would be done for D1 + afkers who don't help in war either? I doubt that the effort would be put into making a system to get around that, because I can guarantee that many players will be doing that.

And with respect to people focusing more on War and Arena for PVP, with the addition of the new war system, a lot of people have been joining war, I myself have joined more than 50% of the wars in the last 2 weeks, and there have been a lot of participants, so I don’t think this is a current issue. As for the arena, there seems to be a lack of fun PVP events coming from the GM Team. Even something as small as weekly or bi-weekly small tournaments that are held in the arena with small prizes such as sards , etc, that even an RC can take care of. I think that would be a better incentive to increase usage of the Arena, than taking PK out of the quests.
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ArabianArrow
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Re: Remove PK in Dungeons

Postby ArabianArrow » Wed Dec 01, 2010 12:55 am

Since dual fame is earned regardless of whether a person is dead or alive, the only thing that “noob” players are missing out on is “Legends.” If you suggest that the quests be limited to D1 + characters, then that doesn’t seem like much “noob” players to me. Not to mention that legends are overrated and are a “luxury item” not a necessity. There are tons of G7s, 8s, and 9s floating around the game, which are far more efficient at getting and usually more powerful than legends. Rares can be attained in the comfort of your respective town. Items for dualing such as lich eyeball and balroc tooth are also available throughout the market of players, so PVP in the quest doesn’t hinder anyone’s gameplay. If anything, the GMs slow rate of fixing Big Maze is hindering players’ gameplay.

Thomas wrote:I also think it would be very good reason to disable PK in quest event... We still have the war and instead of spawnkilling/stunning people in quest we would have more serious and competitive PvP.

I don't know why you have the idea that war is as competitive as quests. In wars, you get people standing on the stones with SS to block the enemy's attack, defeood, curses, relogging while defending in last maps when blessed/cursed to reset your spells, etc.. But of course, you can say defood/curses are part of the game, but then how come defood isn't allowed in quests and neither are allowed in PvP events? I personally think it's because it kills the competitive nature of PvP. Basically what I'm trying to say is, what makes you think spawn-killing/stunning doesn't happen in war?

YllseRC1 wrote:you all really alot that time im just ress that deathnight.still wanna make thing complicated?


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Eleval
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Re: Remove PK in Dungeons

Postby Eleval » Wed Dec 01, 2010 1:04 am

Other thing you can get in Dungeons are the items to get D2-3-4. So you say noob players have to buy those items using RE because they can't get it other way? What if they can't buy RE?
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OmegaSage
Level 145 - 200 Magery
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Eleval
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Re: Remove PK in Dungeons

Postby Eleval » Wed Dec 01, 2010 1:12 am

IOWA wrote:
Eleval wrote:Other thing you can get in Dungeons are the items to get D2-3-4. So you say noob players have to buy those items using RE because they can't get it other way? What if they can't buy RE?

There are other ways to earn RE.

You don't seem to understand...
Why would the lower one have to pay the higher ones to be D2+? And what if the higher ones don't want? (Ennemies or w/e)
You have to stop thinking for the sake of ZT and think of the sake of the Server...
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OmegaSage
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Eternal Darkness
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