Mafia Guilds

Chat here about anything related to Dragon Raja.
ArabianArrow
Posts: 2016
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Re: Mafia Guilds

Postby ArabianArrow » Fri Jan 15, 2010 7:24 pm

grofire wrote:lol u all so funny, the players just left, LMAO thay leave due to reasons, one of them is pk.

u and ur guild do not care ather ppl playing in this since i agree with proacker, ppl like u and like espda and adrenline distroy servers.

i hope the GM will take my idea on a pk role witch was published nomress times.


Since you say we destroy servers, why not stop us? Build an army, unite a nation, do something about it. Don't just cry on forum of how we're so mean. Don't expect pity or sympathy from another nation, have some dignity.

Lmao @ elmy. Gonna have to read that after my lecture :W:

Branco
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Re: Mafia Guilds

Postby Branco » Fri Jan 15, 2010 7:33 pm

Pa-Trick wrote:all i really request is give some ppl a chance to level even if u dont like them the more ppl u keep pking the more ppl that will either restart or either quit witch means less challage and makes the game less fun so if ur going to pk.. pk ppl ur level and not a lower level char that dont stand a chance... it will make the game more intresting....

lol :?:
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balzak
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Re: Mafia Guilds

Postby balzak » Fri Jan 15, 2010 7:34 pm

Elmy wrote:As much as I can agree that PKing might not be the main reason for servers closing down in the past, it's not a completely ridiculous notion, either.

The reason servers tend to shut down is because the population steadily declines over time. Once it reaches a very low amount, players, GMs, etc, care less and less. If a server was thriving, I'm sure you would see the difference. Unfortunately, a DR server has not thrived in a very long time, so there's no way to demonstrate this.

There is no doubt in my mind that constant PKing has made players quit this game before. "Play The Game"? We should be worried about even one person quitting this game. I've said it before and I'll say it again; DR is dying. I love the game, and I wouldn't change anything about it, except a higher population. It would be so amazing to have hundreds of players actively PKing and fighting in war. Unfortunately, we will never get a higher population at this rate.

Anyone who played DR BR during the time that Kengo was PKing VD is a perfect example. There was a solid couple months where no one could level without being PKed by that character in VD. It tried even my patience, considering the fact that I don't have all the time in the world to play anymore. If I was a 'normal' player, I would definitely have quit during this time instead of wasting my time. What is the point if you cannot progress because some retard decides he will PK every 5 minutes, and the way VD and PK works make it nearly impossible to prevent? Then there was I.R.A. While I didn't have to deal with him, I can only imagine how that was for everyone else.

One of the other problems is also people not wanting to party to favor leveling their tactics so pits would be taken with only 1 or 2 blasters. This should be alleviated a bit on this server though.

There's one easy way to get around this. It was very rare that back in the day people would actually disrupt each other leveling, unless it was 2 really bad rival guilds that actually hunted each other. You want to PK? Keep it in WG Market / North Wanen / Lethe Mounts. There is ALWAYS someone around there that wants to PK too.

Oh and one more vote to no inter-nation partying. I really would like to see this again, if only to see how it works out. I wouldn't mind if it was turned on later when / if population dwindles, but I'd really love to have this removed for now. DR just seemed to 'work' back then, when this was disabled.


"Join the guild that is PKing you." "Get your guild to help you." Etc. What is this logic? I hate to argue when it can be solved by common sense. That's why I hate arguing online, but whatever. Obviously there is a reason the guild is PKing you. Why would they let you join? Also, I really enjoy the mindless "Well if my guildmate tells me to PK him then I will back him up." Really, who are you kidding? Because of the way to community is in DR and how everyone knows each other, everyone knows that people are just LOOKING for an excuse to PK each other. Any excuse, no matter how minuscule. "He asked for help" "He told me so" are pathetic excuses. You are PKing because you want to be. Don't pawn it off on anything else. Your ability to reason is not dispelled upon joining a guild.


To be honest, there is only one way to deal with 'Mafia' guilds. Unfortunately, that way is left up to the players. If something like that happens, it's up to the players to make up their minds on whether or not they want it to continue. Even if there is one big powerful guild, if the rest of the server works towards making their world a living hell, they will eventually seek peace, or quit, or change their ways. The problem is that it is difficult to get people to work together (Hey, I'm not excluding myself from any of this, just stating facts, I'm human too.)


i couldnt agree more on what you said... maybe they could make some rules against excessive pk in some maps to prevent such things.. but i think this rules should be made after server start and after some observation on the behavior ppl will have to adjust what maps generate this problem..
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Tensu
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Re: Mafia Guilds

Postby Tensu » Fri Jan 15, 2010 7:37 pm

balzak wrote:
Elmy wrote:As much as I can agree that PKing might not be the main reason for servers closing down in the past, it's not a completely ridiculous notion, either.

The reason servers tend to shut down is because the population steadily declines over time. Once it reaches a very low amount, players, GMs, etc, care less and less. If a server was thriving, I'm sure you would see the difference. Unfortunately, a DR server has not thrived in a very long time, so there's no way to demonstrate this.

There is no doubt in my mind that constant PKing has made players quit this game before. "Play The Game"? We should be worried about even one person quitting this game. I've said it before and I'll say it again; DR is dying. I love the game, and I wouldn't change anything about it, except a higher population. It would be so amazing to have hundreds of players actively PKing and fighting in war. Unfortunately, we will never get a higher population at this rate.

Anyone who played DR BR during the time that Kengo was PKing VD is a perfect example. There was a solid couple months where no one could level without being PKed by that character in VD. It tried even my patience, considering the fact that I don't have all the time in the world to play anymore. If I was a 'normal' player, I would definitely have quit during this time instead of wasting my time. What is the point if you cannot progress because some retard decides he will PK every 5 minutes, and the way VD and PK works make it nearly impossible to prevent? Then there was I.R.A. While I didn't have to deal with him, I can only imagine how that was for everyone else.

One of the other problems is also people not wanting to party to favor leveling their tactics so pits would be taken with only 1 or 2 blasters. This should be alleviated a bit on this server though.

There's one easy way to get around this. It was very rare that back in the day people would actually disrupt each other leveling, unless it was 2 really bad rival guilds that actually hunted each other. You want to PK? Keep it in WG Market / North Wanen / Lethe Mounts. There is ALWAYS someone around there that wants to PK too.

Oh and one more vote to no inter-nation partying. I really would like to see this again, if only to see how it works out. I wouldn't mind if it was turned on later when / if population dwindles, but I'd really love to have this removed for now. DR just seemed to 'work' back then, when this was disabled.


"Join the guild that is PKing you." "Get your guild to help you." Etc. What is this logic? I hate to argue when it can be solved by common sense. That's why I hate arguing online, but whatever. Obviously there is a reason the guild is PKing you. Why would they let you join? Also, I really enjoy the mindless "Well if my guildmate tells me to PK him then I will back him up." Really, who are you kidding? Because of the way to community is in DR and how everyone knows each other, everyone knows that people are just LOOKING for an excuse to PK each other. Any excuse, no matter how minuscule. "He asked for help" "He told me so" are pathetic excuses. You are PKing because you want to be. Don't pawn it off on anything else. Your ability to reason is not dispelled upon joining a guild.


To be honest, there is only one way to deal with 'Mafia' guilds. Unfortunately, that way is left up to the players. If something like that happens, it's up to the players to make up their minds on whether or not they want it to continue. Even if there is one big powerful guild, if the rest of the server works towards making their world a living hell, they will eventually seek peace, or quit, or change their ways. The problem is that it is difficult to get people to work together (Hey, I'm not excluding myself from any of this, just stating facts, I'm human too.)


i couldnt agree more on what you said... maybe they could make some rules against excessive pk in some maps to prevent such things.. but i think this rules should be made after server start and after some observation on the behavior ppl will have to adjust what maps generate this problem..


exsessive pk = harrasment = breaking rules?
i'm pretty sure there's gonna be a harrasment rule again.

@grofire : ur "pk rule" was never been tought tru and was only mad to fit u best. if u wanne convince me to accept a pk rule, make up a decent rule.
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Blaze
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Re: Mafia Guilds

Postby Blaze » Fri Jan 15, 2010 7:38 pm

Yea Elmy, I'd be willing to bet the GM's won't allow that shit again. Be sure to get some proof as it happens though.
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ArabianArrow
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Re: Mafia Guilds

Postby ArabianArrow » Fri Jan 15, 2010 7:41 pm

Hey if someone's been trash talking (already started and server not even up) you bet your ass I'll track them them down and PK them (even if their leveling). If GMs put up a rule against excessive PKing that would make the trash talkers somewhat immune, which sucks pretty hard T_T

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balzak
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Re: Mafia Guilds

Postby balzak » Fri Jan 15, 2010 7:47 pm

excessive pk dont stop you from pking ppl... it only prevents you from pking someone at the point you dont let then play the game

i think it should be something like killing the same ppl or ppl in the same area for a long time without break

like if i keep running through the pits in sedless killing everyone that is leveling for 6hrs... no1 will be able to play or lvl there while im doing this so i should be punished... not a really good example but i think that is it =P
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Blaze
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Re: Mafia Guilds

Postby Blaze » Fri Jan 15, 2010 7:48 pm

ArabianArrow wrote:Hey if someone's been trash talking (already started and server not even up) you bet your ass I'll track them them down and PK them (even if their leveling). If GMs put up a rule against excessive PKing that would make the trash talkers somewhat immune, which sucks pretty hard T_T


No, that would not make shit talkers immune. There will not be a rule against PK'ing someone. I was talking about the situation where VD was constantly being overpowered.
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ArabianArrow
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Re: Mafia Guilds

Postby ArabianArrow » Fri Jan 15, 2010 8:05 pm

With the new tactic cap feature I'm eager to see how PK will turn out since VD won't have lines or be as crowded as before. :ugeek:

Noeyesee
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Re: Mafia Guilds

Postby Noeyesee » Fri Jan 15, 2010 8:22 pm

Nice post elmy. I guess it's a waste of time to argue with arab anyway.
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