Mafia Guilds

Chat here about anything related to Dragon Raja.
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Tensu
Posts: 2378
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Location: Belgium

Re: Mafia Guilds

Postby Tensu » Fri Jan 15, 2010 3:04 pm

since ress pots arent always that obvious in low rates (i hope the huge 125 ress bags are taken out) spawn killing is quit hard.
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Spiritus

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Shayne
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Re: Mafia Guilds

Postby Shayne » Fri Jan 15, 2010 4:39 pm

Tensu wrote:since ress pots arent always that obvious in low rates (i hope the huge 125 ress bags are taken out) spawn killing is quit hard.

lmao wow.. so upfront about the spawn killing XD
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Zero Tolerance

ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: Mafia Guilds

Postby ArabianArrow » Fri Jan 15, 2010 5:25 pm

Noeyesee wrote:I will make an easier version of lp's post so maybe you bunch of tard can figure out something. here we go:

10. last. server. closed. due. to. excessive. pking.


Your as ignorant as the corrupt brazilian himself, Rogerio. You act as if the corruption and hacking had nothing to do with server closing. .MY didn't close because of excessive PK, Newraja didn't close because of excessive PK. Hmm lets see... the first DRint with Thralas didn't close because of it, neither did the previous server. They closed because of the GM team. Hmm doesn't add up to 10... you should seriously try getting back in school.

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balzak
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Re: Mafia Guilds

Postby balzak » Fri Jan 15, 2010 5:28 pm

last servers i played close due the lack of players after ppl started quitting after excessive hack.... never saw anyone quitting cause of excessive pk =P
Yllse - Kerri - Fencer

ArabianArrow
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Re: Mafia Guilds

Postby ArabianArrow » Fri Jan 15, 2010 5:36 pm

I'll PK anyone from another nation :love:

Feralize
Posts: 349
Joined: Thu Nov 12, 2009 12:07 pm

Re: Mafia Guilds

Postby Feralize » Fri Jan 15, 2010 5:50 pm

A handfull of people have quit over excessive PKing, I can see why as well, but that was nowhere near the reason previous servers have closed. It might have contributed towards demotivation of GM's or such, but in the end it's either hackers or GM's that cause the server to fall.
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Gaz
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Re: Mafia Guilds

Postby Gaz » Fri Jan 15, 2010 5:56 pm

go-dronline closed because they couldnt afford so merged with .my
.My closed because e-games couldnt afford to keep it
dr-int (first server) gm lost motivation and players left
raja revolutions - never really opened
newraja - closed because g4box closed it like e-games ( i think)
previous servers - closed because everything that happened corrupt wise was brought forward

all of these servers had high rate of pk and corruption or gm just got lazy or no funding was left.....

non of these closed because it didnt have players because of excessive pk

grofire
Posts: 399
Joined: Wed Nov 11, 2009 9:55 pm

Re: Mafia Guilds

Postby grofire » Fri Jan 15, 2010 7:10 pm

lol u all so funny, the players just left, LMAO thay leave due to reasons, one of them is pk.

u and ur guild do not care ather ppl playing in this since i agree with proacker, ppl like u and like espda and adrenline distroy servers.

i hope the GM will take my idea on a pk role witch was published nomress times.

Blade
Posts: 524
Joined: Wed Nov 18, 2009 11:04 am

Re: Mafia Guilds

Postby Blade » Fri Jan 15, 2010 7:17 pm

newraja closed cause the couldnt get another lincese
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Elmy
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Re: Mafia Guilds

Postby Elmy » Fri Jan 15, 2010 7:20 pm

As much as I can agree that PKing might not be the main reason for servers closing down in the past, it's not a completely ridiculous notion, either.

The reason servers tend to shut down is because the population steadily declines over time. Once it reaches a very low amount, players, GMs, etc, care less and less. If a server was thriving, I'm sure you would see the difference. Unfortunately, a DR server has not thrived in a very long time, so there's no way to demonstrate this.

There is no doubt in my mind that constant PKing has made players quit this game before. "Play The Game"? We should be worried about even one person quitting this game. I've said it before and I'll say it again; DR is dying. I love the game, and I wouldn't change anything about it, except a higher population. It would be so amazing to have hundreds of players actively PKing and fighting in war. Unfortunately, we will never get a higher population at this rate.

Anyone who played DR BR during the time that Kengo was PKing VD is a perfect example. There was a solid couple months where no one could level without being PKed by that character in VD. It tried even my patience, considering the fact that I don't have all the time in the world to play anymore. If I was a 'normal' player, I would definitely have quit during this time instead of wasting my time. What is the point if you cannot progress because some retard decides he will PK every 5 minutes, and the way VD and PK works make it nearly impossible to prevent? Then there was I.R.A. While I didn't have to deal with him, I can only imagine how that was for everyone else.

One of the other problems is also people not wanting to party to favor leveling their tactics so pits would be taken with only 1 or 2 blasters. This should be alleviated a bit on this server though.

There's one easy way to get around this. It was very rare that back in the day people would actually disrupt each other leveling, unless it was 2 really bad rival guilds that actually hunted each other. You want to PK? Keep it in WG Market / North Wanen / Lethe Mounts. There is ALWAYS someone around there that wants to PK too.

Oh and one more vote to no inter-nation partying. I really would like to see this again, if only to see how it works out. I wouldn't mind if it was turned on later when / if population dwindles, but I'd really love to have this removed for now. DR just seemed to 'work' back then, when this was disabled.


"Join the guild that is PKing you." "Get your guild to help you." Etc. What is this logic? I hate to argue when it can be solved by common sense. That's why I hate arguing online, but whatever. Obviously there is a reason the guild is PKing you. Why would they let you join? Also, I really enjoy the mindless "Well if my guildmate tells me to PK him then I will back him up." Really, who are you kidding? Because of the way to community is in DR and how everyone knows each other, everyone knows that people are just LOOKING for an excuse to PK each other. Any excuse, no matter how minuscule. "He asked for help" "He told me so" are pathetic excuses. You are PKing because you want to be. Don't pawn it off on anything else. Your ability to reason is not dispelled upon joining a guild.


To be honest, there is only one way to deal with 'Mafia' guilds. Unfortunately, that way is left up to the players. If something like that happens, it's up to the players to make up their minds on whether or not they want it to continue. Even if there is one big powerful guild, if the rest of the server works towards making their world a living hell, they will eventually seek peace, or quit, or change their ways. The problem is that it is difficult to get people to work together (Hey, I'm not excluding myself from any of this, just stating facts, I'm human too.)
Why should I fear Death? If Death is,
I am not, if I am, Death is not. So why
should I fear that which can only exist if
I do not?


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