Increasing damages of Archers

If you have any suggestion in order to make the game better, tell them, they are always welcome.

What increase?

10%
19
68%
8%
1
4%
6%
3
11%
4%
1
4%
2%
4
14%
 
Total votes: 28

User avatar
Toni
Posts: 984
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Re: Increasing damages of Archers

Postby Toni » Thu Nov 18, 2010 10:54 am

Shayne wrote:Should the 10% be added to archers or taken from thieves?

FU?
Zero Tolerance
Fayen

mofomaycry
Posts: 1513
Joined: Thu Oct 14, 2010 9:27 am

Re: Increasing damages of Archers

Postby mofomaycry » Thu Nov 18, 2010 4:26 pm

remove fleet missile and add critical skill to archers, v1.1's (i forgot the name) before bloody burning rage is replaced
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I don't have the ability to communicate with retards ;s

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Thomas
Posts: 1190
Joined: Wed Jul 14, 2010 11:27 am

Re: Increasing damages of Archers

Postby Thomas » Thu Nov 18, 2010 5:39 pm

If the converting armor skill will be implemented it will balance ice shield and similar defencive skills other classes have...

15% damage increase would balance the shield issue.10% was originally suggested from proacker...
Maybe increase archer damage corresponding to ac bonus shield gives..tt100bow same increase as 24ac item; d1 bow = same increase as 32ac, d2 same increase as 34ac, d3 same increase as 34ac.


25-33% spell resistance difference at dual class is still an issue tho. Maybe raise max endu for archer and add +endu to bows, especially to dc1,dc2,dc3 bows... and change Iskra bow with Fire resist instead of lightning or resist all? Flamewave, circle fire do alot of damage to archer with minimum effort. If ac34 shield gives 33% spell resist then archer should have atleast some chance to survive spells aswell... also an idea is to give bow's evasion and raise archer max evasion..

28k firebird is somehow survivable but 15-16k fw or circle fire is certain death every time even with 40k hp.

OR just nerf flamewave and circle fire so archer would still die but not from every scrach....

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täisdibla
Posts: 1821
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Location: Lalalaland
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Re: Increasing damages of Archers

Postby täisdibla » Thu Nov 18, 2010 6:23 pm

Minipp wrote:
täisdibla wrote:
Minipp wrote:oke


But it's 34 AC ^o^


He said at dual 1... Thus Priests can only wear Dragon Roar which is only 32 AC..

K thx bye.

Thanks,
Minipp :twisted:


Speedread :hmpf:
Still.. 32-34 AC (Y)

Anyways what he meant was that a level 47 wizard can kill a d1 archer with a single flamewave.

User avatar
Minipp
Posts: 853
Joined: Mon Nov 16, 2009 7:20 pm

Re: Increasing damages of Archers

Postby Minipp » Thu Nov 18, 2010 6:44 pm

Thomas wrote:If the converting armor skill will be implemented it will balance ice shield and similar defencive skills other classes have...

15% damage increase would balance the shield issue.10% was originally suggested from proacker...
Maybe increase archer damage corresponding to ac bonus shield gives..tt100bow same increase as 24ac item; d1 bow = same increase as 32ac, d2 same increase as 34ac, d3 same increase as 34ac.


25-33% spell resistance difference at dual class is still an issue tho. Maybe raise max endu for archer and add +endu to bows, especially to dc1,dc2,dc3 bows... and change Iskra bow with Fire resist instead of lightning or resist all? Flamewave, circle fire do alot of damage to archer with minimum effort. If ac34 shield gives 33% spell resist then archer should have atleast some chance to survive spells aswell... also an idea is to give bow's evasion and raise archer max evasion..

28k firebird is somehow survivable but 15-16k fw or circle fire is certain death every time even with 40k hp.

OR just nerf flamewave and circle fire so archer would still die but not from every scrach....


Or don't get hit by flamewave??? I feel your pain if you suck ballz, but if you're a good player, you don't really need to worry.

Thanks,
Minipp :evil:

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Projectx001
Posts: 215
Joined: Tue Mar 16, 2010 6:55 pm

Re: Increasing damages of Archers

Postby Projectx001 » Sun Jan 16, 2011 11:39 pm

So this has been in talks since november perhaps its time for something to get done about it already? ^_^
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Thomas
Posts: 1190
Joined: Wed Jul 14, 2010 11:27 am

Re: Increasing damages of Archers

Postby Thomas » Mon Jan 17, 2011 12:39 pm

Actually it has been in talks since June or even before ;)

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täisdibla
Posts: 1821
Joined: Sat Jan 16, 2010 9:56 pm
Location: Lalalaland
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Re: Increasing damages of Archers

Postby täisdibla » Mon Jan 17, 2011 12:44 pm

Thomas wrote:Actually it has been in talks since June or even before ;)

Actually since beta already (Y)

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Projectx001
Posts: 215
Joined: Tue Mar 16, 2010 6:55 pm

Re: Increasing damages of Archers

Postby Projectx001 » Mon Jan 17, 2011 6:42 pm

SO wtf is taking so long lol?
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GMSpherix
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Re: Increasing damages of Archers

Postby GMSpherix » Mon Jan 17, 2011 8:48 pm

More work than employees '-_-
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