Community Input on Cherroy Shade Nerf

Chat here about anything related to Dragon Raja.

Should we nerf Cherroy Shade?

Nerf Cherroy Shade
72
73%
Do not nerf Cherroy Shade
27
27%
 
Total votes: 99

GMSignBreaker
Posts: 340
Joined: Sat Apr 10, 2010 11:59 pm

Community Input on Cherroy Shade Nerf

Postby GMSignBreaker » Fri Jun 25, 2010 3:19 pm

Dear players,

The GM team is asking for your input on nerfing Cherroy Shade aka defood. The nerf is as follows:

- One charge per cast.
- Increase CP cost from 9 to 15.

Please vote and leave your input. We would greatly appreciate everyone's voice on this matter!


_________________________________________________


親愛的玩家,

我們遊戲管理小組現在為[下調 戰鬥技能:雀落之影 的能力]方案徵詢大家的意見
方案詳細如下:

戰鬥技能 - 雀落之影 將被修改為
每次使用由2發下調至1發
技能CP使用量由9上調至15

請大家為此方案提出意見和進行投票. 大家的聲音對遊戲的經營是十分重要的.




GMSignBreaker

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Xendro
Posts: 411
Joined: Wed Nov 11, 2009 9:47 pm

Re: Community Input on Cherroy Shade Nerf

Postby Xendro » Fri Jun 25, 2010 3:21 pm

To the ground, baby

Sounds good. (Y)
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metriod
Posts: 275
Joined: Sat Apr 03, 2010 9:11 pm

Re: Community Input on Cherroy Shade Nerf

Postby metriod » Fri Jun 25, 2010 3:42 pm

IOWA wrote:A big YES to this. Maybe add a small cooldown for it too so one could not spam it.

+1 Cool Down
-Metriod aka Averan

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täisdibla
Posts: 1821
Joined: Sat Jan 16, 2010 9:56 pm
Location: Lalalaland
Contact:

Re: Community Input on Cherroy Shade Nerf

Postby täisdibla » Fri Jun 25, 2010 3:54 pm

If there is a cooldown, then the defood should be raised to 50%. It's supposed to be a nerf, not making the skill completely useless.
Thumbs up for OP!

fayen
Posts: 220
Joined: Wed Feb 10, 2010 11:15 pm

Re: Community Input on Cherroy Shade Nerf

Postby fayen » Fri Jun 25, 2010 3:58 pm

täisdibla wrote: then the defood should be raised to 50%.

Don't you think defood is already a little f*** up? A warrior can keep you in melee, and total defood you in 3-4hits, and you wanna raise up by 50% ?
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Zero
Tolerance

ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: Community Input on Cherroy Shade Nerf

Postby ArabianArrow » Fri Jun 25, 2010 4:03 pm

I thought the GMs were trying to bring back the CNs... :|

PS: If this gets nerfed then so should Falling Disease.

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täisdibla
Posts: 1821
Joined: Sat Jan 16, 2010 9:56 pm
Location: Lalalaland
Contact:

Re: Community Input on Cherroy Shade Nerf

Postby täisdibla » Fri Jun 25, 2010 4:42 pm

Falling disease needs a cast, which you could have used for something else like FB,FW,CF,BL,slow,buff etc and it's -50%.
Before you get 2 casts off you will be dead.

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Dark_Assassin
Posts: 975
Joined: Wed Nov 11, 2009 11:31 pm

Re: Community Input on Cherroy Shade Nerf

Postby Dark_Assassin » Fri Jun 25, 2010 4:45 pm

if you're a completely shit wizard, then yes you will be dead.
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Blade
Posts: 524
Joined: Wed Nov 18, 2009 11:04 am

Re: Community Input on Cherroy Shade Nerf

Postby Blade » Fri Jun 25, 2010 4:50 pm

leave it has it is =s
[img]http://miniprofile.xfire.com/bg/sh/type/2/reeceforbes234.png

Making stone cutters sleep like baby's

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Tozohmi
Posts: 57
Joined: Mon Nov 16, 2009 9:05 pm

Re: Community Input on Cherroy Shade Nerf

Postby Tozohmi » Fri Jun 25, 2010 5:22 pm

If a skill can be banned during wartime, then a lot of people would be happy.

Personally, I just carry extra food with me....... :roll:

Whats the point of doing this? To stop people crying? lol, they will only find something else to cry about :shock:
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