Changing earth skill tree

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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elvawien
Posts: 145
Joined: Mon Jan 18, 2010 7:26 pm
Location: Poland

Re: Changing earth skill tree

Postby elvawien » Tue Apr 13, 2010 6:01 pm

everyone has his own ideas and i am open for all ... just to change those damn earth skills lol .. added your propositions to list ...
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pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: Changing earth skill tree

Postby pepex » Wed Apr 14, 2010 7:08 pm

LadyPhoenix wrote:I don't believe that earth skills should be offence based at all. it should be mostly defense based to counter the super offence of lightning.


i find lighting to be an allround skill tree:

good defence:lighting shield
average pvp damage skill: thunder strike only 40% vs 60% of double strike or blood will
a situational special:piercing can be a good skill for certain situations
good aoe skill: althought the damage to target needs to be nerfed

olso the reason why i suggest a berserker tree was to make double sword/mace and graple a bit more atractive

pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: Changing earth skill tree

Postby pepex » Thu Dec 30, 2010 6:37 pm

pepex wrote:
LadyPhoenix wrote:I don't believe that earth skills should be offence based at all. it should be mostly defense based to counter the super offence of lightning.


i find lighting to be an allround skill tree:

good defence:lighting shield
average pvp damage skill: thunder strike only 40% vs 60% of double strike or blood will
a situational special:piercing can be a good skill for certain situations
good aoe skill: althought the damage to target needs to be nerfed

olso the reason why i suggest a berserker tree was to make double sword/mace and graple a bit more atractive


bump

give some :love: to the earth skills


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