Inter-Nation partying

If you have any suggestion in order to make the game better, tell them, they are always welcome.

Disable Inter-Nation Partying?

Yes.
36
68%
No.
17
32%
 
Total votes: 53

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flesymtsoli
Posts: 287
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Re: Inter-Nation partying

Postby flesymtsoli » Wed Mar 17, 2010 4:02 am

ok i have scimed through the posts on this topic and have only one thing to say as i have actually read through the nation descriptions a couple times and from what it sounds Vys and Zyp are seprate coliding nations and Ylles is supposed to be a Neutral nation or a Merc nation to side with either Zyp or Vys which ever best fits the nations needs more at the current time so as for the nation role play purpose i would say that inter-nation partying should be kept as is or if u do change it make it so Zyp and Vys cant party eachother as they are opposing nations.
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unicornx2
Posts: 42
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Re: Inter-Nation partying

Postby unicornx2 » Wed Mar 17, 2010 5:05 am

flesymtsoli wrote:ok i have scimed through the posts on this topic and have only one thing to say as i have actually read through the nation descriptions a couple times and from what it sounds Vys and Zyp are seprate coliding nations and Ylles is supposed to be a Neutral nation or a Merc nation to side with either Zyp or Vys which ever best fits the nations needs more at the current time so as for the nation role play purpose i would say that inter-nation partying should be kept as is or if u do change it make it so Zyp and Vys cant party eachother as they are opposing nations.

+1

LadyPhoenix
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Re: Inter-Nation partying

Postby LadyPhoenix » Wed Mar 17, 2010 5:10 am

flesymtsoli wrote:ok i have scimed through the posts on this topic and have only one thing to say as i have actually read through the nation descriptions a couple times and from what it sounds Vys and Zyp are seprate coliding nations and Ylles is supposed to be a Neutral nation or a Merc nation to side with either Zyp or Vys which ever best fits the nations needs more at the current time so as for the nation role play purpose i would say that inter-nation partying should be kept as is or if u do change it make it so Zyp and Vys cant party eachother as they are opposing nations.


that applies to castle and snow war only. local war is pretty much each nation for themselves.
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Atlantis
Posts: 550
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Re: Inter-Nation partying

Postby Atlantis » Wed Mar 17, 2010 5:11 am

i agree that after all is the roll we play in snow wars. Might aswell carry over the backstory to regular gameplay.
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Projectx001
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Re: Inter-Nation partying

Postby Projectx001 » Wed Mar 17, 2010 7:28 am

I like lps idea too :)
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LadyPhoenix
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Re: Inter-Nation partying

Postby LadyPhoenix » Wed Mar 17, 2010 9:54 am

There is a command for [The King] title that's like /armistice [nation]. Pretty much that sends a prompt to the other nation's king to ask for a armistice and stop wars. If Kings are implemented for this server, that's one possibility for allowing 2 nations to party.

Or possibly make partying other nations a merchant-only ability?
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Tensu
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Re: Inter-Nation partying

Postby Tensu » Wed Mar 17, 2010 3:38 pm

the main war, the nation war, has 3 nations fighting eachother. so i dont see why u should take the side of a war that's only once or twice a week...
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Atlantis
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Re: Inter-Nation partying

Postby Atlantis » Wed Mar 17, 2010 4:15 pm

Tensu wrote:the main war, the nation war, has 3 nations fighting eachother. so i dont see why u should take the side of a war that's only once or twice a week...


Dont lie the main war has vys vs yllse with zyp trying to figure out who to help.
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Tensu
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Re: Inter-Nation partying

Postby Tensu » Wed Mar 17, 2010 4:25 pm

Atlantis wrote:
Tensu wrote:the main war, the nation war, has 3 nations fighting eachother. so i dont see why u should take the side of a war that's only once or twice a week...


Dont lie the main war has vys vs yllse with zyp trying to figure out who to help.


ididnt play official yet so i doubt it's like that...
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Atlantis
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Re: Inter-Nation partying

Postby Atlantis » Wed Mar 17, 2010 4:29 pm

We have adrenaline now, and i'm pretty sure they are staying yllse as thats what the leader said. So zyp has what MG and a hand full of randoms? Maybe if some yllse guilds go zyp and CK goes then it be a different story.
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