Changing earth skill tree

If you have any suggestion in order to make the game better, tell them, they are always welcome.
pepex
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Re: Changing earth skill tree

Postby pepex » Fri Mar 05, 2010 4:59 pm

elvawien wrote:

You are a devil lol... you know that right xD ? Ok thx ;p .. oh and how many tiles for the area effect?? 5 ??


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not sure about the range

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elvawien
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Re: Changing earth skill tree

Postby elvawien » Fri Mar 05, 2010 5:36 pm

lol :W: ... ok i made it 4 tiles for now unless someone objects ;p ...

If someone can make a poll out of this topic...

Make poll so it looks something like this (up to 5 options to choose):

1. i like Blood Will ver. 1 idea
2. i like Blood Will ver. 2 idea
3. i like Stone Armor ver. 1 idea
4. i like Stone Armor ver. 2 idea
5. i like Simunian's Bosom idea
6. i like Extreme Earth idea
7. change Ground Attack too (give your idea)

kk sry didnt know how lol.. now i know
Last edited by elvawien on Sat Mar 06, 2010 5:20 pm, edited 1 time in total.
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Dark_Assassin
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Re: Changing earth skill tree

Postby Dark_Assassin » Sat Mar 06, 2010 2:55 am

or you could make the poll
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elvawien
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Re: Changing earth skill tree

Postby elvawien » Sat Mar 06, 2010 9:04 pm

vote ;p ! or not lol ...
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täisdibla
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Re: Changing earth skill tree

Postby täisdibla » Sun Mar 07, 2010 8:13 pm

put names behind the ideas to give credit ^^ (edit: nvm I saw "by pepex" behind some)

Swords n roses has 3 charges, the hit after u used the 2 charges is 3x100% , OMG!
So make blood will 3 charges.

About Ground attack:
Here's my suggestion: change the name of the skill

Earth Splitter:

  • New animation, attacks momentarily rupture the ground(or look like they do at least)
  • Increase Area of Effect, maybe make the skill to widen as it goes further, shaped like a cone.
  • CP cost 8
  • 7 Charges per skill usage
  • Splash damage 30~40%/50~60%/70~80%


Also people remember to vote for the ideas themselves, numbers can always be changed ^^

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elvawien
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Re: Changing earth skill tree

Postby elvawien » Mon Mar 08, 2010 7:11 am

1. Edited Blood Will charges
2. Added Ground attack (Earth splitter) idea - by täisdibla
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elvawien
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Re: Changing earth skill tree

Postby elvawien » Tue Mar 09, 2010 8:07 am

had to reset the vote .. because forgot to add Blood Earth by pepex

votes before were :

1. i like Blood Will ver. 1 idea - 0
2. i like Blood Will ver. 2 idea - 4
3. i like Stone Armor ver. 1 idea - 0
4. i like Stone Armor ver. 2 idea - 4
5. i like Simunian's Bosom idea - 5
6. i like Extreme Earth idea - 6
7. i like Gground Attack (Earth Splitter) idea - 4

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vote! vote! vote ! ^^
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pepex
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Re: Changing earth skill tree

Postby pepex » Sat Apr 10, 2010 9:29 pm

elvawien wrote:had to reset the vote .. because forgot to add Blood Earth by pepex

votes before were :

1. i like Blood Will ver. 1 idea - 0
2. i like Blood Will ver. 2 idea - 4
3. i like Stone Armor ver. 1 idea - 0
4. i like Stone Armor ver. 2 idea - 4
5. i like Simunian's Bosom idea - 5
6. i like Extreme Earth idea - 6
7. i like Gground Attack (Earth Splitter) idea - 4

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vote! vote! vote ! ^^


something i forget to say was that the skill tree should be for two handed weapons (double sword/axe, graple) this way we can have a "berserker" tree that can deal loads of damage at the cost of low survival, if the skill is good enought this can make 2 handed weapon worth using them without the need of changing them.

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elvawien
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Re: Changing earth skill tree

Postby elvawien » Sun Apr 11, 2010 6:48 am

something i forget to say was that the skill tree should be for two handed weapons (double sword/axe, graple) this way we can have a "berserker" tree that can deal loads of damage at the cost of low survival, if the skill is good enought this can make 2 handed weapon worth using them without the need of changing them.


Agree ... thats a good word ... berserker :D
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LadyPhoenix
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Re: Changing earth skill tree

Postby LadyPhoenix » Tue Apr 13, 2010 5:09 pm

I don't believe that earth skills should be offence based at all. it should be mostly defense based to counter the super offence of lightning.

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Simiun's Bossom (that one hp regen skill) is pretty much 100% useless. Change it to something useful

Simiun's Bossom - Defense Against Magical and Curse Attack
cost: 20 cp
lv1: 500 charges
lv2: 1000 charges
lv3: 1500 charges

each charge = 1 MP. It would work the same way as a warrior version of dispel. Cannot be combined with other skills. Due to the limited amount of CP (usually 120 for a warrior with 40CHA), the skill would only be able to be spammed 6 times (not factoring CP potions) so it's nothing compared to a wiz's dispell. It would only save the warrior in a tight situation.

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Blood Will - self remove curse
cost: 10 CP
lv1: removes blind and confusion
lv2: removes blind, confusion, slow, poison
lv3: removes blind, confusion, slow, poison, pepsi, stun

spamable skill (but so curse spells/skills are spamable too) with a CP limit. It can only be used on self. Cannot be combined with any other skills. Upon loading of this skill, all other skills become void.
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