Changing earth skill tree

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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elvawien
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Changing earth skill tree

Postby elvawien » Thu Mar 04, 2010 6:09 pm

Earth skills :

Blood Will ver. 1 :

Blood Will Warrior -Short Ranged:deals damage based on current hp
weapon type:double mace/sword
cost: 8 cp to cast and 15% of current hp each hit.
number of charges:3
lv 1: Damage +20% of current hp
lv 2: Damage +30% of current hp
lv 3: Damage +40% of current hp

number could be change.
By pepex


Blood Will ver. 2. : Damage Increase Short Ranged. Weapon type: double mace/sword.
Type of damage: pierce - just like sword n roses
cost: 8 cp - costs more than sword n roses.. why ? double axe/sword have more damage than fencing so ... more base damage = more costs :)
number of charges: 3 [edited] why ? because :
Swords n roses has 3 charges, the hit after u used the 2 charges is 3x100% , OMG!
So make blood will 3 charges.

lv 1: 1 Blow Damage 120-134% - damage just like sword n roses why? 2*60-67% = 120-134%
lv 2: 1 Blow Damage 150-171% - damage just like sword n roses why? 3*50-57% = 150-171%
lv 3: 1 Blow Damage 180-201% - damage just like sword n roses why? 3*60-67% = 180-201%

Blood Will ver 3
Blood Will - self remove curse
cost: 10 CP
lv1: removes blind and confusion
lv2: removes blind, confusion, slow, poison
lv3: removes blind, confusion, slow, poison, pepsi, stun

spamable skill (but so curse spells/skills are spamable too) with a CP limit. It can only be used on self. Cannot be combined with any other skills. Upon loading of this skill, all other skills become void.
By LadyPhoenix


Stone armor ver. 1 - Defense Against Physical Attack - leave it as it is

Stone armor ver. 2 (usable with other offensive earth skills) - Defense Against Physical Attack (not piercable)
cost: 9 cp
delay: 1min 30sec (timer starts counting after the skill ends, charges = 0)
lv1: 10 or 15 charges and ( - 100% from physical damage, +10% from enemy magic attacks)
lv2: 20 or 25 charges and ( - 100% from physical damage, +15% from enemy magic attacks)
lv3: 30 or 35 charges and ( - 100% from physical damage, +20% from enemy magic attacks)

Somebody would say why so many charges!? well because 20 charges drop too fast when being hit by archer/thief multi and nobody would use it...waste of cp too (unles you have a bunch of cp so you can spam it all you want)...so i prefer to add some charges to it to make it more useful and add some kind of a penality like getting bigger damage from wiz/priest spells and adding a delay on using the skill so you cant spam it ...

Simunian's Bosom ver 1 (usable with other offensive earth skills) - Life Recovery
cost: 8 cp
charges: -
lv 1: Recovery of 10% hp
lv 2: Recovery of 15% hp
lv 3: recovery of 20% hp
opposite to poison ;p ...

Simunian's Bosom ver 2
Simiun's Bossom - Defense Against Magical and Curse Attack
cost: 20 cp
lv1: 500 charges
lv2: 1000 charges
lv3: 1500 charges

each charge = 1 MP. It would work the same way as a warrior version of dispel. Cannot be combined with other skills. Due to the limited amount of CP (usually 120 for a warrior with 40CHA), the skill would only be able to be spammed 6 times (not factoring CP potions) so it's nothing compared to a wiz's dispell. It would only save the warrior in a tight situation.
By LadyPhoenix


Blood Earth - Blood Earth Warrior -Short Ranged/Javelin- area damage.
charges: 2
cp cost: 6
effect:deal damage to an area, all units hitted by it will emit a secondary explotion of same power and area.
Max Splash effect hits: unlimited
area effect range: 4 tiles
Level 1: Damage 10%
Level 2: Damage 12%
Level 3: Damage 14%

for example : one hit 10 enemys in an area for 14% of damage, then each enemy will emit a secondary explotion of same damage and area making a total of 140% damage in area, exelent for large packs.
By pepex


Ground Attack :

About Ground attack:
Here's my suggestion: change the name of the skill

Earth Splitter:

* New animation, attacks momentarily rupture the ground(or look like they do at least)
* Increase Area of Effect, maybe make the skill to widen as it goes further, shaped like a cone.
* CP cost 8
* 7 Charges per skill usage
* Splash damage 30~40%/50~60%/70~80%


Numbers can always be changed.

By täisdibla


Extreme Earth - maybe just make it deal same % damage as xlightning?

Here are some more propositions by pepex :
http://forum.dragonraja.eu/viewtopic.php?f=10&t=2377
Last edited by elvawien on Tue Apr 13, 2010 6:09 pm, edited 54 times in total.
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Dark_Assassin
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Re: Changing earth skill tree

Postby Dark_Assassin » Thu Mar 04, 2010 11:34 pm

stone armor is fine leave it the way it is
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Tensu
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Re: Changing earth skill tree

Postby Tensu » Thu Mar 04, 2010 11:37 pm

stone armor is unkillable for physical dmg classes so like D_A already mentioned, it doesnt need a resist buff
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pepex
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Re: Changing earth skill tree

Postby pepex » Fri Mar 05, 2010 1:21 am

Blood Earth Warrior -Short Ranged- Javelin- area damage
charges:1
cp cost: 6
effect:deal damage to an area, all units hitted by it will emit a secondary explotion of same power and area.

Level 1: Damage 10%
Level 2: Damage 12%
Level 3: Damage 14%

lv 3 one hit 10 enemys in an area for 14% of damage, then each enemy will emit a secondary explotion of same damage and area making a total of 140% damage in area, exelent for large packs.

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Shayne
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Re: Changing earth skill tree

Postby Shayne » Fri Mar 05, 2010 1:23 am

Tensu wrote:stone armor is unkillable for physical dmg classes so like D_A already mentioned, it doesnt need a resist buff

think you misunderstood. Its a PENALTY.. its not a buff. It receives MORE magic damage from WIZARDs at the Price of NO damage from MELEE. Not a bad idea.
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Zero Tolerance

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Dark_Assassin
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Re: Changing earth skill tree

Postby Dark_Assassin » Fri Mar 05, 2010 1:56 am

but the more charges thing i dont agree with
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elvawien
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Location: Poland

Re: Changing earth skill tree

Postby elvawien » Fri Mar 05, 2010 8:42 am

Firstly :

updated the list with 2 versions of stone armor and added Blood Earth(By pepex)... gave 2 options for stone armor's charges... which is better for you guys ?
lv1: 10 or 15 and ( - 100% from physical damage, +10% from magic attacks)
lv2: 20 or 25 and ( - 100% from physical damage, +15% from magic attacks)
lv3: 30 or 35 and ( - 100% from physical damage, +20% from magic attacks)


also need a suggestion on the amount of delay in using stone armor ....choose:
no delay? 1min ? 2 min ? 3 min ? 4 min ? 5 min ?

Secondly:

pepex i updated ur words a bit so check if its ok :
Blood Earth - Blood Earth Warrior -Short Ranged/Javelin- area damage.
charges: 1 or 2 ?
cp cost: 6
effect:deal damage to an area, all units hitted by it will emit a secondary explotion of same power and area.
Max Splash effect hits: 10

Level 1: Damage 10%
Level 2: Damage 12%
Level 3: Damage 14%

one hit 10 enemys in an area for 14% of damage, then each enemy will emit a secondary explotion of same damage and area making a total of 140% damage in area, exelent for large packs.
By pepex

All levels of the skill should be able to hit 10 enemies cause its very bad against only few enemies ...And i think it should have 2 charges...what do you say ?

Thirdly:


Is sword n roses a pierce type atack ?

And the fourth ;p :

think you misunderstood. Its a PENALTY.. its not a buff. It receives MORE magic damage from WIZARDs at the Price of NO damage from MELEE. Not a bad idea.


Yes thats what i mean :) ..
Last edited by elvawien on Fri Mar 05, 2010 12:42 pm, edited 3 times in total.
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Tensu
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Re: Changing earth skill tree

Postby Tensu » Fri Mar 05, 2010 11:18 am

Shayne wrote:
Tensu wrote:stone armor is unkillable for physical dmg classes so like D_A already mentioned, it doesnt need a resist buff

think you misunderstood. Its a PENALTY.. its not a buff. It receives MORE magic damage from WIZARDs at the Price of NO damage from MELEE. Not a bad idea.


my bad
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Spiritus

pepex
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Re: Changing earth skill tree

Postby pepex » Fri Mar 05, 2010 12:11 pm

elvawien wrote:All levels of the skill should be able to hit 10 enemies cause its very bad against only few enemies ...And i think it should have 2 charges...what do you say ?

Thirdly:




that is the idea a skill that is based on enemy/npc numbers not very good vs players (unless they all stand toghether) but realy good vs large packs like vd, as for the max number of enemy/npc that can posibly be hitted i dont think there should be a limit, if someone manage to put 20 npc/enemys inside the area of the skill then lets him have some fun :twisted:, 2 charges is fine to me.

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elvawien
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Location: Poland

Re: Changing earth skill tree

Postby elvawien » Fri Mar 05, 2010 12:29 pm

that is the idea a skill that is based on enemy/npc numbers not very good vs players (unless they all stand toghether) but realy good vs large packs like vd, as for the max number of enemy/npc that can posibly be hitted i dont think there should be a limit, if someone manage to put 20 npc/enemys inside the area of the skill then lets him have some fun :twisted:, 2 charges is fine to me.


You are a devil lol... you know that right xD ? Ok thx ;p .. oh and how many tiles for the area effect?? 5 ??
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