Elmy wrote:I like the idea of the random symbol thing, but like you said people will just keep doing it until they get the one they want, so why bother? I would agree with it more if it gave them one of three - randomly - and there was no way to change it. That would be better in my books, so long as the symbols were nicely balanced with one another.
tsleeaa wrote:Let me divide new thing into 3 stage
1. Knowing Stage
Players will try to get to know the usage of something
2. Sorting Stage
Players will try to sort out thing which is the best for them, and spread this to others.
3. Mastering Stage
Most of the players will just follow as the thing sorted out is the best.
(Some people will not follow cuz they have REASONS)
That's why I think if there is difference between effects, minor or not, ppl will still go for the best. No equally strong at all.
pepex wrote:tsleeaa wrote:Let me divide new thing into 3 stage
1. Knowing Stage
Players will try to get to know the usage of something
2. Sorting Stage
Players will try to sort out thing which is the best for them, and spread this to others.
3. Mastering Stage
Most of the players will just follow as the thing sorted out is the best.
(Some people will not follow cuz they have REASONS)
That's why I think if there is difference between effects, minor or not, ppl will still go for the best. No equally strong at all.
depends, if simbols are diferent enough one will find that there is no best simbol but symbols for diferent purpose that fit certain gameplay.
pepex wrote:what i suggest was making symbols to fit certain gameplay:
warrior+warrior ac-smart
warrior+priest ac-ressit all
warrior+thieve force-travel speed
warrior+archer force-attack sucees rate
warrior+wiz force-magic dodging rate
the amount each symbol gives needs to be change.
about the skins, all sysbols should by asking the same requirement getting cyclops skin is 2x times harder than getting dark bear ones.
Tensu wrote:ac smart would make LK more of a tanker char then the perfect symbole it has already... i like most the symbols the way they are. and for the skins, cyc skins arent much harder to get at all. it's been explained on previous servers that it might be a lil harder, but the main thing about getting less skins is cuz there's less ppl hunting cyc skins all the time while there's tons of ppl lvling at db/hunting skins makes them die more and results in getting more db skins.
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