proeel wrote:adding more unique items will just distant more new players
adding drops that are within reasonable range is good but outside of that range, it will just distant people and make them feel harder to catch up
(referring those that are new & old players waiting for new content to come back to play)
Sorry friend, but this logic is extremely flawed. The point of adding more ways to get unique items is to close the distance between new players and old players. There are already players who have valuable rings and gemboxes, this is a fact. So these new players you speak of are already distanced. Therefore, adding these treasure maps will only shorten the gap between them. I can't imagine a new/old player saying "no thanks, I don't want the opportunity to catch up to current players' itemization." Hell, lets not release the legend rework since it would only distance new/old players even more, right?.
What you're saying is equivalent to saying 'Enabling TT leaching at level 150 will just distant people and make them feel harder to catch up'. These players that you speak of are the very same people who want TT leaching at 150 (viewtopic.php?f=10&t=24218). This is why I think your reasoning is flawed. And judging from the tone of your post and the baseless statements, I am going to assume you have valuable rings/boxes and don't want others to catch up. Am I wrong, Ecl?
proeel wrote:how many new players have been bullied and left
Hmm I'm confused. What does this have to do with treasure maps?
proeel wrote:"end game content" sure is important but once you reach the limit, you will just keep asking for more.
Well yes, that's how end-game content works
I'm not sure if you have played other games, but they constantly pump out updates and expansions for this very reason. Of course, updates or expansions would NOT be necessary if the goal was just to maintain a half-dead server.
proeel wrote:Keeping currently old players wont keep a server alive, at least in my opinion.
It would keep the server alive, just not healthy. This server being alive for all these years proves that. A live server and healthy server are two very different things. A GM should never take his current players for granted. He should look to satisfy the current players while devising a plan to bring in new/old players.
proeel wrote:The number will just go down once people get bored of new updates.
Does that mean there should be no new updates? You didn't mention that the number also goes up after new updates. Confused again, as I don't see what you're trying to say.
proeel wrote:attracting new and old players back to game is more important.
Agreed, and the GM is working on that. However, he also shouldn't forget about the current players. You're also assuming treasure maps won't bring back old players... I'm one of those 'old players' as I recently started playing again. This is definitely something that would make me more active again. It probably won't make players like you more active as you already have all the items you need, so I can see why you don't want this added. But fortunately, the majority of players DON'T have good unique items and could surely make use of treasure maps. Updates should always aim to please the majority, not minority (especially those with flawed reasoning ).