Nerf CA/Strike

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kador
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Re: Nerf CA/Strike

Postby kador » Fri Nov 23, 2012 7:00 pm

taid...
As I said, I am NOT against it. Actually It would be nice to see Priests playing like Priests indeed.
Our Support skills are a joke. Thats why we all rather to be dealing constant damage in stead of support. I cant use Heal to support in pvp, because I am gonna support my enemys as well...
Farencha sux. The only point on using it is when you are on high CA/Strike. If they nerf CA/Strike, Farencha will be nerfed aswell...

What I propose is:
remove Priests offensive style (nerf CA/Strike/LD), but give real support skills. At least make Holy Cure, Zerk, Mass SFD, Mass Heal only work on own nation during War, or allow us to chose to heal only party members (nation party included)
Nerf Knife/Sword/Shield, but give a Spell Damage/Duration for those using Staff...

:greet:
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Toni
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Re: Nerf CA/Strike

Postby Toni » Fri Nov 23, 2012 9:07 pm

I would like to see an additional Spell, let me explain:
Priests casting time is indeed very slow, so how about an addition spell (let's say as a reward for gaining Dual 4) that buffs ONLY the Priest himself with zerk+sfd+greatluck+that counter curse spell (forgot the name) at the same time. And then go ahead and nerf CA/Strike, so they have an additional Buff in PK which is ofcourse a support one. :greet:
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mofomaycry
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Re: Nerf CA/Strike

Postby mofomaycry » Fri Nov 23, 2012 9:55 pm

sfd,zerk,blind and ld is already the best support,priest don't use holycure unless they want get away from pepsi,i don't think there is any priest that wiling to cure his teammates beside lvling,they would go and ld all day long instead of doing that

in other word,beside than ressing and buff,priest can be play as killer class with the tool they have now,only that it is less effective than real killer class like thief/archer and wizard,it is not really an instant kill,but it is almost the same

not to mention how easy is it for everyone to craft a high grade CA/ST/BASIC RESIST dagger in this server
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täisdibla
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Re: Nerf CA/Strike

Postby täisdibla » Sat Nov 24, 2012 3:05 am

Priests need more quality of life improvements than actual buffs. I was rather one sided in my last reply cause it infuriated me how people say priests lack options when they don't, they simply lack the PROPER options for a support class. That's better said.

What I propose is:
remove Priests offensive style (nerf CA/Strike/LD), but give real support skills. At least make Holy Cure, Zerk, Mass SFD, Mass Heal only work on own nation during War, or allow us to chose to heal only party members (nation party included)

I agree to limiting Holy Cure, GreatPray and MiracleShield and miracle recovery to people only in your party ( party, guildparty, nation party ). Greatpray could also use a range buff, Miracleshield could use a range buff, miracle recovery could use a range buff. Perhaps Holy Cure could prevent further curses for the next 5 seconds.
Most of this was already suggested as well I believe.

LD does not need a nerf, it's basically fine as is. I only think that holy resistance should block some of its damage. :lol:

Nerf Knife/Sword/Shield, but give a Spell Damage/Duration for those using Staff...
:greet:

Priests can use Power of Pray or Great Pray, there's your damage buff. You can also use Authority Of Greatest Luck, there's your accuracy buff. What more do you need really? :?
If you must have something, then I guess staves could slightly increase wizard and priest spell damage as suggested earlier. Increasing spell duration and increasing cast duration ( for spells like charisnumen's ) slightly would also be neat.

pepex
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Re: Nerf CA/Strike

Postby pepex » Sat Nov 24, 2012 3:05 pm

priest like the rest of the classes may not be lacking options but i think we all agree that some builds are simply better, is not surprising that most build are a copy paste of each other with similar skills, stats and equipment.

what they need to do is make all stats worth maxing, tons of new builds could be created just by changing the skills or items dmg formula to be more stat based.


to give an idea using priest as example

wis will increase staff physical dmg and spells damage (increasing return formula), as an example:

1-200: +1% dmg increase every 10 poins
201-400: +1% dmg increase every 9 points
401-600: +1% dmg increase every 8 points
601-659: +1% dmg increase every 7 points
690: +1% dmg increase every 6 points

ps will increase defensive skill effectivess, as an example: SFD will get 1% character defense every 4ps points

dex will increase duration of spells



str will increase healing and buff strength (increasing return formula), as an example:

pray
1-100: +1% dmg increase every 8 poins total of 12 % increase
101-200: +1% dmg increase every 7 points total of 28 % increase
201-300: +1% dmg increase every 6 points total of 50 % increase
301-341: +1% dmg increase every 5 points total of 68 % increase
342: +1% dmg increase every 4 points total of 85% increase

same with the rest of the classes, making stats worth more will greatly increase the number of posible builds

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SimpleStupid
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Re: Nerf CA/Strike

Postby SimpleStupid » Sat Nov 24, 2012 3:22 pm

@Toni, priest players dont use sfd all the time, maybe this buff should not including any shield spells.
@pepex, your formula need a serious re-calculate...and i dont think this even is a good suggest. Its out of topic anyway.

Seems like every nerf post is going to the priest issue '-_-
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pepex
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Re: Nerf CA/Strike

Postby pepex » Sat Nov 24, 2012 6:31 pm

SimpleStupid wrote:@pepex, your formula need a serious re-calculate...and i dont think this even is a good suggest. Its out of topic anyway.
DR = World of PriestCraft :P



well initial topic was about how CA was overpowered and part of the problem of that is that there are no real options to choose from, game offers loads of rares,items, skills and spells to choose from yet there is a reason why we always see the same ones being used.

reworking some of the existing items, spells and skill to benefit more from stats than rares will greatly increase the amout of posible builds, using the priest examples:

a priest that goes full wis,ps,str,dex will have high damage with staff, high defence but very low hp making it strong vs the averge damage dealer but extremely weak against piercing skills or spells

in the other extreme a priest that goes full ps,dex,str,con will have a very high survival and suport capabilitys but the damage will be quite low.

stat based skill,spells will olso open the usage of rares that give stats.

i dont claim the numbers are perfect but they are not as crazy as you may think, in order to get 115% bonus from wis said priest needs to be d4 and sacrifice olmost 200 stat points from somewher and put it into wis (farencha ask 515 wis while the 115% bonus ask 690.)

olso i am using priest as an example, could say similat things about any of the other classes like making wirldwind, twister and extreme wind skills be based on dex to provide archers and thieves other options.

kador
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Re: Nerf CA/Strike

Postby kador » Mon Nov 26, 2012 4:53 pm

täisdibla wrote:
Nerf Knife/Sword/Shield, but give a Spell Damage/Duration for those using Staff...
:greet:

Priests can use Power of Pray or Great Pray, there's your damage buff. You can also use Authority Of Greatest Luck, there's your accuracy buff. What more do you need really? :?
If you must have something, then I guess staves could slightly increase wizard and priest spell damage as suggested earlier. Increasing spell duration and increasing cast duration ( for spells like charisnumen's ) slightly would also be neat.


Zerk + Luck are good buffs, i agree. But my point is: its not as much attractive as using Sword + Shield. Thats why 100% of priests goes for Parrying...
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