Nerf CA/Strike

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Thomas
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Re: Nerf CA/Strike

Postby Thomas » Sun Aug 12, 2012 1:34 am

How do you suggest i run away from a perma pepsi-warrior? You do know that in a PK situation your ex mostly hits the damn warrior that is following you and keeping you perm pepsi not the wizard/thief/priest you are aiming at. And not only does that minor damage to that particular warrior and saves my target but also drops my HP to 1 in most cases.

I made CA/Strike to Thomas - i had some arena matches with just casting sfd/lightning shield and picking out D4 thieves with a dagger. - To be honest it is much more effective tactic to ensure win ,atleast until only priest/wizard are left alive.

Hell i even especially made a D2 warrior with G7AC G7smart G7ca and G7strike to prove my point.
Even at d1 i had no problem winning any D4 200tt thief in 1v1 arena fight and it got even more effective when i discarded AC to more CA at dualclass 2 , its because of large amount of raw hp i dont need so much ac and it additionally increases strike efficiency.

I dont mind the rares so much on priest but warrior with tybern+ slow+pepsi+poison +occasional stun is damn over powered and that is my argument based as a warrior player.

And to say again we are not discussing of removing the rares but balancing them...
What if the % of reflection remains the same but only had a chance to reflect on hit? Makes sence doesent it?

ROCK PAPER CISSORS work in Starcraft but not here.
When i was D1 , fire bow with fire resist did not exist in this server and a fight with a D1-D3 wizard (there werent D4 then) lasted around 2seconds. Wizard came 1fb me and i died.

As warrior class had significant buff to their combat skills it seems that if warriors start crying over nerf its refusal to adapt to a different gameplay style.
I mean can you not deal insane damage with Lighting AC Drop+Lighting boom? or this Blood strike? Even my warrior with g3 rare and 130tactic hit 30k damage to a tt pole with this skill,,, i think with Max force you hit around 60-70k. How much damage do you do with a singe good ex earth skill? Not even talking about how insane this twister skill is... i saw a D1 warrior with robber rare kill a D4 priest quite easily.
What is so bad about warrior combat skills that they even after the so longed combat skill buff want to keep using CA/Strike?

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täisdibla
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Re: Nerf CA/Strike

Postby täisdibla » Sun Aug 12, 2012 12:13 pm

Oh wow did you actually suggest using CA/Strike on archers? f*** brilliant. Do you not realize CA/Strike promotes more defensive gameplay and overextended battles, instead of directly confronting your enemy with your attacks. Might as well make a thief and let you poke your health to low on CA/Strike, then finally when you have no pots, simply attack you to death from afar. But guess what, that defeats the entire purpose of a class! Archers and thieves should be making robber/desire not CA/Strike. Sadly the latter prove to be far more effective even with low defensive ability.

You seem to understand the fact that CA/Strike is overpowered and wanted them to stay that way cause... Warriors and priests are underpowered? Wait what? There is no proper rare to counter them because their effectiveness is far too great. Also run away from a pepsi warrior? All they do is pepsi 24/7 and try to anally rape you while climbing on top of you and taking your shots. It's like being taunted by a Rammus with 500 Armor and a Thornmail in league of legends, except the taunt is permanent.

I didn't even read the entirety of your posts, it's more of the same. We are suggesting a nerf on these rares and not a huge one that will make them useless, but a fair one that will make them balanced. You should understand that as well.

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Dragonrajashop
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Re: Nerf CA/Strike

Postby Dragonrajashop » Tue Oct 30, 2012 3:53 pm

Lets make CA/Strike have the same % as Robber/Desire?

Current Values:
Desire Value Cap = 200%
Robber Value Cap = 22%
Strike Value Cap = 374%
Counter Attack Value Cap = 41%

Proposed Values:
Desire Value Cap = 200%
Robber Value Cap = 22%
Strike Value Cap = 200%
Counter Attack Value Cap = 22%
Symtex

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Gaz
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Re: Nerf CA/Strike

Postby Gaz » Tue Oct 30, 2012 10:09 pm

Dragonrajashop wrote:Lets make CA/Strike have the same % as Robber/Desire?

Current Values:
Desire Value Cap = 200%
Robber Value Cap = 22%
Strike Value Cap = 374%
Counter Attack Value Cap = 41%

Proposed Values:
Desire Value Cap = 200%
Robber Value Cap = 22%
Strike Value Cap = 200%
Counter Attack Value Cap = 22%


+1

Its so OP right now that 1 arrow with Torment, I can lose about 49k health whilst hitting 2k damage. Where is the fairness in that?

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Ipwn_
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Re: Nerf CA/Strike

Postby Ipwn_ » Tue Oct 30, 2012 11:08 pm

Presently, Strike is only affected by the attacker's Attack Power, correct? What if the nerf wasn't to the value of its effectiveness, but changed to the damage done by the attacker, making you have to sacrifice your AC rares to take more damage for Strike to be more effective. If you read the Strike description, it even says
Reflects damage back to attacker when hit by melee/ranged. Amount reflected proportional to Damage Received. Higher Grade increases proportion.


Counter Attack is effected is effected strictly by the attacker's max hp. G10 makes you lose 41% of your hp in one hit. Granted it only activates 20% of the time, but chances are, in 5 hits, 1 will activate it. There are 8 shots in an ex. You are likely to take out more than half of the attacker's hp by just standing there.

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SimpleStupid
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Re: Nerf CA/Strike

Postby SimpleStupid » Wed Oct 31, 2012 1:36 am

Yea, this one eventually will get nerf for sure. Need to make a move ar dear GM.
顺风速上可装逼,逆风回城可挂机 8-)

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täisdibla
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Re: Nerf CA/Strike

Postby täisdibla » Sat Nov 03, 2012 12:41 pm

SimpleStupid wrote:Yea, this one eventually will get nerf for sure. Need to make a move ar dear GM.

Of course, we've proven all the biased opinions of warriors and priests wrong with simple logic. The nerf must happen. :|

mofomaycry
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Re: Nerf CA/Strike

Postby mofomaycry » Fri Nov 23, 2012 9:49 am

>:|
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I don't have the ability to communicate with retards ;s

kador
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Re: Nerf CA/Strike

Postby kador » Fri Nov 23, 2012 2:45 pm

I'm not against nerfing CA/Strike.

But I am against nerfing CA/Strike/Shield/LifeDrain/AC/SS without giving another option for us :cry:
Be the change you wanna see to the world.

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täisdibla
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Re: Nerf CA/Strike

Postby täisdibla » Fri Nov 23, 2012 4:30 pm

kador wrote:I'm not against nerfing CA/Strike.

But I am against nerfing CA/Strike/Shield/LifeDrain/AC/SS without giving another option for us :cry:

Yo dawg yo. Lethy's authority ring a bell?
Priests have umm... uh.. 5 effective shield spells they can use? Funnily enough they a curse reflect that is a non-shield spell. A weapon damage buff, an effective area heal/cure, a very effective vampiric spell single target damage spell, high AC, high resistances, Good damage on Farencha or whatever that D3 spell is called, revive, crowd control via curses and even buff ( blind, divinecurse, divine blessing ), a choice between 3 effective weapon types( staff, dagger/spear, knife ). Is there a single downside to playing a priest? Oh yeah, it's a boring melee range bruiser for most ( l2used3spell), well you picked the class, deal with it.

Now let's compare it to my main class - archer: 2 rather ineffective shield spells we can use ( have to sacrifice either defence or being hit with EVERY curse, that is if you know how to bug Lightning shield which I don't ). High damage and 4 effective damage skills ( 2 close ranged, 2 long ranged ). No buffs, no crowd control, 1 debuff which is an AC drop that drops less AC than a shield gives and removes SS, low AC, 1 effective weapon choice.

Where are all of our options, kador? That's right, not there and never getting there most likely, but we've accepted it. :roll:

Priests do not need more options after a CA/Strike nerf, it is bollocks and any opinion stated otherwise is just plain biased. It IS a support class, but currently it's the best at everything except dealing constant damage. OH WAIT- nvm. You have the most versatile class in the entire game by far and you want more versatility. :?: Warriors complaining about CA/Strike nerf should learn to play their class first. Stop the f*** jokes, people.


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