Nerf CA/Strike

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Charles
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Re: Nerf CA/Strike

Postby Charles » Wed May 30, 2012 1:05 am

wow.... i wont say anything coz later abusepower warning me, but this srv got no future...


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kador
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Re: Nerf CA/Strike

Postby kador » Wed Aug 01, 2012 8:58 pm

What happened after all ?
Nothing has changed ? Is everything still the same?
Be the change you wanna see to the world.

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GMSignPainter
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Re: Nerf CA/Strike

Postby GMSignPainter » Thu Aug 02, 2012 12:32 am

Nothing has changed yet. It's hard to take a decision in that kind of situation when it's 50% for nerf, 50% for keep.

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täisdibla
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Re: Nerf CA/Strike

Postby täisdibla » Sat Aug 04, 2012 1:21 pm

GMSignPainter wrote:Nothing has changed yet. It's hard to take a decision in that kind of situation when it's 50% for nerf, 50% for keep.

Do some testing with the team. Try CA/Strike vs other rares. Do comparisons. Make your own conclusion. The 50% who want to keep it as it is use CA/Strike a lot themselves. There are people in the 50% who are for nerfing it who also use CA/Strike. I'd say that tilts the player balance towards nerfing rather than keeping, since the nerf side seems to have less biased opinions. Anyway do your own tests and make a final decision as GMs. Are you not skilled enough as players for that? :roll:

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jesse
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Re: Nerf CA/Strike

Postby jesse » Sat Aug 11, 2012 10:12 am

täisdibla wrote: The 50% who want to keep it as it is use CA/Strike a lot themselves.

The other 50% who want to nerf it as their 8hit/16 hit skills only afraid of CA/Strike.

täisdibla wrote:seems to have less biased opinions.
If less baised means the numbers of replies and constantly complains to this topic, yes.

täisdibla wrote:Are you not skilled enough as players for that? :roll:

So you are suggesting if GMs don't do what you wanted, then they are "not skilled". Let me suggest you something:" Are you not skilled enough as a player to fight against CA/Strike? (Y) "

Patriarch
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Re: Nerf CA/Strike

Postby Patriarch » Sat Aug 11, 2012 10:31 am

haha, goodbye priest, we wont see them anymore like what happened to archers last time, and after a few months or years those priest will ask for increase hp, ac, use d1 shield, bla bla bla..

Nerf it and loose em :P

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täisdibla
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Re: Nerf CA/Strike

Postby täisdibla » Sat Aug 11, 2012 12:23 pm

jesse wrote:The other 50% who want to nerf it as their 8hit/16 hit skills only afraid of CA/Strike.

If I drop to <10% health with literally 1-2 arrows, what's your point again? Also yeah you're right, they're not afraid of lifedrain, high BR FB/CF, BL, high damage roses/pierce/dstrike. Yeah... not at all.

jesse wrote:Are you not skilled enough as players for that? :roll:
So you are suggesting if GMs don't do what you wanted, then they are "not skilled". Let me suggest you something:" Are you not skilled enough as a player to fight against CA/Strike? (Y) "

No I'm suggesting that they DO TESTS and compare the rares. That is NOT hard lol. Some realtime test conducting in game won't even take that long honestly.
Also what skill is there about fighting against CA/Strike? Even if you avoid death you still have to eat a potion every of your own attacks. Robber/Desire rares do NOT counter it effectively, I've used them.

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Toni
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Re: Nerf CA/Strike

Postby Toni » Sat Aug 11, 2012 2:13 pm

Again they think we want CA/Strike removed (but in fact we want it to be nerfed) from the Game, I think the GM-Team has a test Server for these cases. They could create a D1 Warrior with G7 Strike/CA/Hardest and try to duel a Thief/Archer with maxed Gear and tell us some of the results. ^o^
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Thomas
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Re: Nerf CA/Strike

Postby Thomas » Sat Aug 11, 2012 3:19 pm

Toni wrote:Again they think we want CA/Strike removed (but in fact we want it to be nerfed) from the Game, I think the GM-Team has a test Server for these cases. They could create a D1 Warrior with G7 Strike/CA/Hardest and try to duel a Thief/Archer with maxed Gear and tell us some of the results. ^o^

Dont forget to add smart.

In most case with CA/Strike, attacker eats more pot than defender because the damage reflected is several times higher than inflicted.
In other pvp games it is the other way around for a damn good reason.
Since CA/Strike work with "miss" hit aswell the worst case scenario is a player uses max ca/strike/smart/ac and combines unecounterable agility candle.

I think the GM team knows the result but is afraid of the serious mimimi that would follow....dr community is a fragile one.

Jesse im welll skilled eough to know what rares counter Strike/CA and tbh there is not much difference if you use desire/robber or max force.
The average damage inflicted remains the same and since Strike/CA effect is around 2x Robber/Desire, chance to 1hp after attack is basically same.

Do you really belive that these rares are now balanced ? or are you just afraid to loose advantage in gameplay witch is quite selfish reason?
Think about it.

Maybe a solution would not be to nerf rares but buff counter rares - im more than glad to help in a test server to try out increased effect on robber/desire.

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jesse
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Re: Nerf CA/Strike

Postby jesse » Sat Aug 11, 2012 11:54 pm

täisdibla wrote:lines....

toni wrote:lines....

Thomas wrote:lines....

As I said, if your less baised opnions means more replies and complains to this matter, it is. Well I guess because not many warrior players will stand up for those mimimi these days, except fags like me.

So I am here to teach you, the Skills to fight against CA/Strike, you are wellcome.
--> if you dont touch them, they can't do shit to you aswell. Just leave him alone, and kill all other enemies. When the CA/Striker is the only enemy alive, then he is f***, ask your friends use LD+ BL can floor him.

Oh what, u want to win them 1 VS 1? Here i also got solution:
1. Archer/Thief make CA/Strike for themself, they are pretty much melee class in this game anyway. If you dont make it, dont blame others. Thomas with G9 CA + G9 Strike can make Jesse cry. If you suggest to nerf CA/Strike cause u dont want to make those rares yourself, it is selfish.
2. Hit and run, increase your potting skill. Warrior& priests can never our run you, if you can pwnd them with long range, you have pots, and you still die, you are still not a skilled player. So improve it.

I do understand this is about nerfing, not deleting CA/Strike. But you clearly dont understand how the game ROCK, PAPER AND SCISSOR works. Warrior = ROCK, WIZ = Paper, priest somehow = half rock half paper, Archer and thief = SCISSOR. You choose to become an archer, then u have to accept that warriors and prz and has advantage over you. When u got killed by D1 warrior, think about those D4 wiz you killed when you were D1. So, A nerf (even slight nerf) to ONLY CA/Strike, the main survival and effective rare for warrior and priests, will unbalance the whole existing game. unless GMs re-work the whole PVP skill + rare system together, to keep all the mimimimi down. But, will the mimimimi ever be satisfied? :lol:


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