Duration of consumables

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mofomaycry
Posts: 1346
Joined: Thu Oct 14, 2010 9:27 am

Duration of consumables

Postby mofomaycry » Wed Aug 23, 2017 4:13 pm

They should have change no?some rare like stroke is just too short
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I don't have the ability to communicate with retards ;s

Ultrame
Posts: 71
Joined: Thu Nov 19, 2015 3:32 pm

Re: Duration of consumables

Postby Ultrame » Wed Aug 23, 2017 5:50 pm

The duration extends as higher grade, whos gonna use g1 stroke anyways lol.

mofomaycry
Posts: 1346
Joined: Thu Oct 14, 2010 9:27 am

Re: Duration of consumables

Postby mofomaycry » Thu Aug 24, 2017 1:53 am

Ultrame wrote:The duration extends as higher grade, whos gonna use g1 stroke anyways lol.


Go make a g7 stroke and g7 heavy armour and compare its difference
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I don't have the ability to communicate with retards ;s

mofomaycry
Posts: 1346
Joined: Thu Oct 14, 2010 9:27 am

Re: Duration of consumables

Postby mofomaycry » Sat Sep 09, 2017 5:37 pm

also, rare effect from consumable should disappear as soon as ur char dead
u don't want to chase a priest with invalid curse on while spawning him/her and also,reasons :greet: :greet:
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I don't have the ability to communicate with retards ;s


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