GMSignPainter wrote:What that means is that they still give 100% effect, I need to make them work the same way as their regular rare counterparts (I actually forgot to do it)
What's invalid curse rare counterpart then?
Or will it be unaffected by the change?
As proposed by few people, change it to immune to all curse effects, but not curse damage.
Otherwise, wizard can be too strong offensively and defensively vs every other class, with no direct counter measure i.e. immune magic damage, immune curse damage, strong physical defense with dragon scale/protect missile, very high mobility, speed pot and languid pot.