New AC change impact

Give us your feedbacks on what you've played on the Test Server.
Please give feedbacks only regarding features you've tested on Test Server that are not present yet on the Main Server.
mewraja
Posts: 361
Joined: Fri Jul 08, 2016 12:30 am

New AC change impact

Postby mewraja » Thu Mar 30, 2017 4:03 am

Recent update to AC as below:
[0-70[ : 2AC = 1%
[70-140[ : 3.5AC = 1%
[140-210[ : 5AC = 1%
[210-280] : 6.5AC = 1%

AC still caps at 280.


In live server, every 3 ac reduces damage by 1%.
I'm not sure how the system differentiate between physical and magical damage reduction.
From what I understand, all AC type i.e. white, blue and red, reduce physical.
Only white AC reduces magical damage.

Let's see what is the impact of the AC change in PTR via direct calculation.

Live server AC system (1% damage reduce every 3 ac):
0 ac - 0% damage reduce
70 ac - 23.33% damage reduce
140 ac - 46.67% damage reduce
210 ac - 70% damage reduce
280 ac - 93.33% damage reduce

PTR server AC system:
0 ac - 0% damage reduce (no change from live)
70 ac - 35% damage reduce (buffed from live by 12% increase)
140 ac - 55% damage reduce (buffed from live by 8% increase)
210 ac - 69% damage reduce (nerfed from live by 1% decrease)
280 ac - 79.77% damage reduce (nerfed from live by 13.57% decrease)

In summary, up to 202 ac your damage reduction will receive a buff compared to live server.
At 203 ac, your damage reduction will start to get nerfed compared to live server.
Last edited by mewraja on Thu Mar 30, 2017 4:19 am, edited 1 time in total.

User avatar
SimpleStupid
Posts: 1382
Joined: Wed Feb 23, 2011 5:17 am

Re: New AC change impact

Postby SimpleStupid » Thu Mar 30, 2017 4:08 am

(Y)
顺风速上可装逼,逆风回城可挂机 8-)

OKH
Posts: 58
Joined: Thu Feb 23, 2017 7:29 am

Re: New AC change impact

Postby OKH » Thu Mar 30, 2017 6:00 am

:trade: :love:

User avatar
bminickw
Posts: 845
Joined: Fri Jun 14, 2013 9:27 pm

Re: New AC change impact

Postby bminickw » Thu Mar 30, 2017 11:35 pm

I like this a lot along with the symbol changes. Gives a lot of opportunity for different play styles and builds. Going to be interested to see what people come up with.
Streaming Dragon Raja Gameplay -- https://www.twitch.tv/bminickwtv

mewraja
Posts: 361
Joined: Fri Jul 08, 2016 12:30 am

Re: New AC change impact

Postby mewraja » Fri Mar 31, 2017 1:57 am

bminickw wrote:I like this a lot along with the symbol changes. Gives a lot of opportunity for different play styles and builds. Going to be interested to see what people come up with.


+1 on build diversity, although some class will be obvious symbol e.g. wiz going Grand Wiz for the red basic resist as best option.

Nevertheless the changes are bringing in more viable options as opposed to the current AC symbol as default choice.

User avatar
SimpleStupid
Posts: 1382
Joined: Wed Feb 23, 2011 5:17 am

Re: New AC change impact

Postby SimpleStupid » Fri Mar 31, 2017 2:10 am

mewraja wrote:
bminickw wrote:I like this a lot along with the symbol changes. Gives a lot of opportunity for different play styles and builds. Going to be interested to see what people come up with.


+1 on build diversity, although some class will be obvious symbol e.g. wiz going Grand Wiz for the red basic resist as best option.

Nevertheless the changes are bringing in more viable options as opposed to the current AC symbol as default choice.


Maybe Tzigane and Archmage need more love?
顺风速上可装逼,逆风回城可挂机 8-)

User avatar
Miss Q
Posts: 221
Joined: Sun Nov 21, 2010 12:05 pm

Re: New AC change impact

Postby Miss Q » Mon Apr 10, 2017 7:17 am

wow.... :shock: :shock: :shock:
.:: Nation: Yllse
.:: Character name: MissQ
.:: Class: Priest


Return to “[Beta] Feedbacks”

Who is online

Users browsing this forum: No registered users and 1 guest