Symbol rework is HUGE. Like the concept behind it, the diversity is what needed for DUAL CLASS. With overlapping with blue rares:
1. AC symbol is completely broken due to how defense calculated, warrior could easily reach 255+ defense, its way too much almost impossible to die, able to survive a max tt/force/critical archer's double ex without smart and sfd, red damage on hit, also tried 50+ FW and BL from G24MVG14BR grandwiz, none of those made the kill, only wear G7 eva. 240+ AC Templar and Warlock are really tough as well, not mentioning the HP boost, it simply a pain in the ass for physical dealers. Indeed need an adjustment on it.
My suggest is to lower the AC symbol to red grade(cut to half), remove the extra white ac bonus on warrior dual armors(41), make them have equal value(36) as other classes, lower dual shield AC, make it slightly better than DS shield. AC candle should definitely change to blue rares. Im expecting at least orange damage on sfd warrior with full AC build from a full force/tt archer, and yellow damage on sfd templar/cosair/warlock full AC build.
2. Critical/BR/Wise symbol worked out fine for me, I didnt test much on overlapped critical, it feels not much difference, need more testing. Basic resist worked out good, GW is definitely an option for aggressive play style, still need luck on that. Saint is super fun to play with overlapped wise, instant LD/HC and fast Whoarencha definitely worth a try, especially with high orison, Whoarencha needs a damage boost, its great for rangers/mirror fight but not a thing for warrior(83K HP).
3. Speed builds are great as well, G10 speed cap same value as G20, looking forward to see more swash, fallen, tzigane!
Monster war no longer requires different level range to kill towers, good move. Amurtart's HP seems got buffed alot, much harder to beat her on time with buffed summons, lets see how it goes on live, no bugs found.
Will do more tests regarding symbol rework.