SimpleStupid wrote:I feel the same way as curses in this game are OP, not only blind stun, but also pepsi.
Of course it's OP. Curses in this game have always been broken. Look at defood; a skill that was so bad that it got removed completely instead of being nerfed. If it's OP then it should be balanced. It's simply stupid.
This isn't even a support role, this is a life support role
A person shouldn't be entirely reliant on another person. Here's an example to illustrate how me and other modern games draw the line between balanced and poorly designed support roles:
Scenario 1:
Warrior: "They put a 50% AC reduction on me, I NEED REMOVE CURSE"
Now here, the player can still PLAY the game. He just has a disadvantage over the enemies, BUT IT'S STILL PLAYABLE. He's not completely reliant on another person.
Scenario 2 (DR):
Warrior: "They stoned/stunned/blinded me, I NEED REMOVE CURSE"
Now here, the game is unplayable at this point. He can't play the game until someone helps him out of this OP curse. And to be entirely dependent on another player to play the game is a poor model for any game out there. Some of you may think the game is still playable with blind, it's really not
. Clicking on the dark areas (99% of your screen
) won't move your char. You have to click at your feet to move consistently.
FUNFUNFUN
If you're reading this and can't tell the difference between scenarios 1 & 2, god bless your soul.
Conclusion: Scenario 1 still requires a support role to win battles. I am going to guess that fixing this poorly design curse system was the GM's intention with these changes, and I applaud them for it, but I think they approached it the wrong way.