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Treasure Maps

Posted: Sat Mar 19, 2016 10:18 pm
by GMSignPainter
We have tweaked Treasure Maps drop rate and now all Treasure Maps have a chance to drop another Treasure Map.

Please test it and give us your feedbacks in this topic.

Re: Treasure Maps

Posted: Mon Mar 21, 2016 4:59 pm
by bminickw
:arrow: Test 1
Location: Eastern Wanen
Monster: Eyeballs
Time Hunted: 30 Minutes
Treasure Map Drops: 0

:arrow: Test 2
Location: Venom Dungeon 1
Monster: Mushroom/Argo
Time Hunted: 30 Minutes
Treasure Map Drops: 1

:idea: Treasure Maps Hunted
Low Level Treasure Maps Hunted: 10
Other Treasure Maps Dropped: 0

Re: Treasure Maps

Posted: Mon Mar 21, 2016 7:44 pm
by ArabianArrow
Pre-drop rate nerf: 0 in 10 minutes with 2 blasters in VD1.

Post-drop rate nerf: 0 in 30 minutes with 1 blaster in VD1.

I think the drop rate should be greatly increased with how little the treasure map gives.

Re: Treasure Maps

Posted: Mon Mar 21, 2016 11:31 pm
by Karvinen
VD 1 15 minutes 0 maps (138 monsters)

Re: Treasure Maps

Posted: Tue Mar 22, 2016 12:35 am
by proeel
12 dark bears = 0 maps

personally i dont know what exactly low map drops... so i cant comment on the drop rate
(few sards and leafs and chance of g1 rare boxs&rings?? anything more?)

may do some more later when i get more free time

so far.... im not complaining the drop rate but if i do 25+ and still get 0, it may need a little increase

---------------------------------------

did 8 more, still 0 map

Re: Treasure Maps

Posted: Sat Mar 26, 2016 5:51 pm
by SimpleStupid
Tried 50 fatals 0 drop. I think its too low, almost took 1hr to hunt, it can go for 3hrs for newbies.

Re: Treasure Maps

Posted: Tue Apr 12, 2016 11:11 pm
by GMSignPainter
By how much should we increase the drop rate in your opinions?

Re: Treasure Maps

Posted: Tue Apr 12, 2016 11:37 pm
by ArabianArrow
At least triple (Y)

I personally think it would be better to increase the drop rate, but also greatly increase the strength of the monsters summoned. This would encourage players to collaborate with each other to complete a map. I find killing a few difficult monsters (summoned monsters from map) more entertaining than killing many weak monsters (to get a map). Maybe throw in an Amurtart. 8-)

Re: Treasure Maps

Posted: Wed Apr 13, 2016 2:01 am
by SimpleStupid
GMSignPainter wrote:By how much should we increase the drop rate in your opinions?


Lets make it double first to see the outcome. I dont even know the rate so far.
30 open world mini boss should reward a map in my opinion, and probably 100 dungeon monsters for a map?

Re: Treasure Maps

Posted: Wed Apr 13, 2016 9:02 am
by Karvinen
SimpleStupid wrote:
GMSignPainter wrote:By how much should we increase the drop rate in your opinions?


Lets make it double first to see the outcome. I dont even know the rate so far.
30 open world mini boss should reward a map in my opinion, and probably 100 dungeon monsters for a map?


100 dungeon monsters in vd1 is like 7~min maybe with no tank on wiz solo i think its a good rate for the low treasure maps or maybe 150 monsters