Treasure Maps

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GMSignPainter
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Treasure Maps

Postby GMSignPainter » Sat Mar 19, 2016 10:18 pm

We have tweaked Treasure Maps drop rate and now all Treasure Maps have a chance to drop another Treasure Map.

Please test it and give us your feedbacks in this topic.

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bminickw
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Re: Treasure Maps

Postby bminickw » Mon Mar 21, 2016 4:59 pm

:arrow: Test 1
Location: Eastern Wanen
Monster: Eyeballs
Time Hunted: 30 Minutes
Treasure Map Drops: 0

:arrow: Test 2
Location: Venom Dungeon 1
Monster: Mushroom/Argo
Time Hunted: 30 Minutes
Treasure Map Drops: 1

:idea: Treasure Maps Hunted
Low Level Treasure Maps Hunted: 10
Other Treasure Maps Dropped: 0
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ArabianArrow
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Re: Treasure Maps

Postby ArabianArrow » Mon Mar 21, 2016 7:44 pm

Pre-drop rate nerf: 0 in 10 minutes with 2 blasters in VD1.

Post-drop rate nerf: 0 in 30 minutes with 1 blaster in VD1.

I think the drop rate should be greatly increased with how little the treasure map gives.

Karvinen
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Re: Treasure Maps

Postby Karvinen » Mon Mar 21, 2016 11:31 pm

VD 1 15 minutes 0 maps (138 monsters)

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proeel
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Re: Treasure Maps

Postby proeel » Tue Mar 22, 2016 12:35 am

12 dark bears = 0 maps

personally i dont know what exactly low map drops... so i cant comment on the drop rate
(few sards and leafs and chance of g1 rare boxs&rings?? anything more?)

may do some more later when i get more free time

so far.... im not complaining the drop rate but if i do 25+ and still get 0, it may need a little increase

---------------------------------------

did 8 more, still 0 map
Happy Gaming xD

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SimpleStupid
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Re: Treasure Maps

Postby SimpleStupid » Sat Mar 26, 2016 5:51 pm

Tried 50 fatals 0 drop. I think its too low, almost took 1hr to hunt, it can go for 3hrs for newbies.
顺风速上可装逼,逆风回城可挂机 8-)

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GMSignPainter
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Re: Treasure Maps

Postby GMSignPainter » Tue Apr 12, 2016 11:11 pm

By how much should we increase the drop rate in your opinions?

ArabianArrow
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Re: Treasure Maps

Postby ArabianArrow » Tue Apr 12, 2016 11:37 pm

At least triple (Y)

I personally think it would be better to increase the drop rate, but also greatly increase the strength of the monsters summoned. This would encourage players to collaborate with each other to complete a map. I find killing a few difficult monsters (summoned monsters from map) more entertaining than killing many weak monsters (to get a map). Maybe throw in an Amurtart. 8-)

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SimpleStupid
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Re: Treasure Maps

Postby SimpleStupid » Wed Apr 13, 2016 2:01 am

GMSignPainter wrote:By how much should we increase the drop rate in your opinions?


Lets make it double first to see the outcome. I dont even know the rate so far.
30 open world mini boss should reward a map in my opinion, and probably 100 dungeon monsters for a map?
顺风速上可装逼,逆风回城可挂机 8-)

Karvinen
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Re: Treasure Maps

Postby Karvinen » Wed Apr 13, 2016 9:02 am

SimpleStupid wrote:
GMSignPainter wrote:By how much should we increase the drop rate in your opinions?


Lets make it double first to see the outcome. I dont even know the rate so far.
30 open world mini boss should reward a map in my opinion, and probably 100 dungeon monsters for a map?


100 dungeon monsters in vd1 is like 7~min maybe with no tank on wiz solo i think its a good rate for the low treasure maps or maybe 150 monsters


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