Patch 89 Changelog

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GMSignPainter
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Patch 89 Changelog

Postby GMSignPainter » Sun Mar 13, 2016 5:14 am

89a:
- Added access to Beta Server
- Enemies will now randomly drop Low Level Treasure maps

89b:
- Added several beta only features :
    - Items are now free in shops & Mall.
    - Exp Rates are now x100.
    - There is no limit to the amount of rares you can make per day.
    - You don't have to use a Sardonyx or additional rares to upgrade a rare item.

89c:
- Fixed several bugs related to Beta features.
- Decreased Treasure Maps drop rate.
- Treasure Maps now have a small chance of droping another Treasure Map.

89d:
- Fixed several minor bugs
- Increased Treasure Maps drop rate.
- Reworked Legends.

89e:
Bug Fixes
- Fixed a common server crash.
- It is now no longer possible to avoid magic damage when client is minimized.
- Should have fixed several full screen issues.

Features
- Reworked Treasure Maps drops.
- Reworked Treasure Maps monsters.
- Added a new Treasure Map called Insane Map.

Balance
- Reworked Fleet Missile. It is now slower than before but stuns its target on hit. The greater the distance the arrow travels, the greater the damages and the stun.
- Strikes rares no longer proc if a hit misses.
- CounterAttack rares no longer proc if a hit misses.
- Robber rares no longer proc if a hit misses.
- Desire rares no longer proc if a hit misses.
- Lightning Shield now protects from Stone, Stun & Blind.
- Ice Shield now protects from Stone, Stun & Blind
- Critical rares are now luck basesd rather than hit count based.

Misc
- Client no longer uses DirectX directly.
- It is now possible to scale the game's resolution.
- Display settings are now saved.
- Ingame text now is uses UTF-8 instead of Code pages.

89f:
Bug Fixes
- Fixed CA/Strike/Robber/Desire rares still procing on miss.
- Fixed Arrow & F keys not working when chat was opened.
- Fixed Auto-Clicker.
- Fixed crash when tabbing out of the game when using the Hardware Renderer.
- Fixed % not showing on Tactict bars in UI.

Balance
- Holy cure now works on "Colleagues" only.
- Fleet Missile is now a Skill Shot to use with Right click.
- Fleet Missile now has a cooldown before you're able to use it again.
- Fleet Missile is now an Archer only skill.

Misc
- Increased Low Level map drop rate.

89g:
Bug Fixes
- Fixed Fleet missile rendering the Archer unable to move while the arrow was flying.

89h:
Bug Fixes
- Fixed a frequent disconnection issue.
- Fixed High Level map not droping Chaos Map.
- Fixed Treasure Maps not droping the proper amount of Crits.
- Fixed Treasure Maps sometimes not loading coordinates.
- Fixed Treasure Maps droping Normal rings instead of Blue rings.
- Fixed Legends not droping from Treasure Maps.

Balance
- Increased AC of Dual Items.
- Decreased AC of shields.
- Decrease Fleet Missile's stun duration from 5-7-9 to 3-5-7.
- Removed Stun/Stone/Blind protection from Ice & Lightning Shields.

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GMSignPainter
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Re: Patch 89 Changelog

Postby GMSignPainter » Thu May 19, 2016 9:43 pm

Updated.
Don't forget to grab latest patch.

Regarding the removal of DirectX:
Removing DirectX from the game meant we had to redo the Rendering, Sound, Text & Input. We now use cross-platform technology for that (but DR is still far from being cross-platform able) and it should fix most if not all the bugs that were related to the old version of DirectX DR was using. However, since a lot of things had to be ported/remade, there might be some new bugs or some gameplay experience might be altered. If that's the case, please let us know asap what's wrong and we'll fix it.

Regarding game's resolution being scalable:
You can now render the game 800x600 in a 1920x1080 window for example. This means you can go full screen with any resolution that fits your gameplay without getting your screen resolution changed.
Also, there are now two render modes : Software & Hardware. Software is the classic mode and it should work anywhere. However, Software might add some overhead if you scale your rendering and it might be very pixelated. Hardware rendering fixes these issues but might not work everywhere (requires a GPU).

Finally, since we've redone text rendering, it now uses UTF-8 instead of code pages. This means everyone will now be able to see Korean/Chinese/Japanese/etc... text characters.

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GMSignPainter
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Re: Patch 89 Changelog

Postby GMSignPainter » Thu Jun 09, 2016 8:58 pm

Updated.


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