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Re: Beta-only features

Posted: Fri Mar 18, 2016 2:17 pm
by bminickw
proeel wrote:May I suggest a more civilize way of actually accomplishing something on a fair base that is actually beneficial to the server instead of benefit individual’s need?

Testing topic by topic.

Step:
1. GM opens up one testing topic
2. Each participant has 3 days to test it out and write out your opinion: whether you agree or disagree on the changes or you think the change is too much or too little
3. GM collect and review ALL opinions
4. Decision: 50% from all participants and 50% from the GM team (combine both side and come up with a solution)


An example:
1. D4 weapon: make a sample of d4 weapon available in mall (doesnt have to be pretty or the exact same item)
2. Each participant has 3 days to test out the damage and effect (i.e. bonus ac or hp or whatever) and report back here whether you think if its overpowering or whatever
3. GM review feedback, may adjust the setting for further test (another 3 days)
4. Make final decision based on the testing


This is a great suggestion when they add new things to the server that needs testing. GM should start the topic.

Re: Beta-only features

Posted: Fri Mar 18, 2016 6:48 pm
by ArabianArrow
Looking forward to the update. Let's make some progress. ^o^

Re: Beta-only features

Posted: Fri Mar 18, 2016 7:25 pm
by Thomas
*Rework critical rares and luck stat - rares giving % chance to critical hit (witch would be 2x by default??) and for example 100 luck = 10% critical chance with a cap of 140 at d4 (similar to endu), also give higher luck cap to thieves/archers and less to warrior.
*buff/change divine/mana stealing items - i suggest mana to missing hp - % of mana/divine pool and % of damage dealt

I dont know how difficult it is but we could test this in beta.

Re: Beta-only features

Posted: Sat Mar 19, 2016 6:38 pm
by GMSignPainter
Sorry I'm a little late for the update.
I have been working lately on tools to make it easier/faster for me to release updates and I absolutly wanted to use the next Test Server update as an opportunity to test them in real conditions.
Hopefully it should be all good today.

Re: Beta-only features

Posted: Mon Mar 21, 2016 1:15 am
by ArabianArrow
Can we get something similar to this for treasure maps? viewtopic.php?f=11&t=7507.

Basically a list of all the possible items, along with the chances for each.

Re: Beta-only features

Posted: Wed Mar 23, 2016 8:38 pm
by Irelia
Can you make a way to get -exp without back to town? Waste too many time doing that as the exp is really fast.

Re: Beta-only features

Posted: Wed Mar 23, 2016 8:43 pm
by bminickw
Irelia wrote:Can you make a way to get -exp without back to town? Waste too many time doing that as the exp is really fast.


Personally, I think this feature should be tested for the main server as well. Allow a command to get -%

Re: Beta-only features

Posted: Wed Mar 23, 2016 9:38 pm
by Irelia
bminickw wrote:
Irelia wrote:Can you make a way to get -exp without back to town? Waste too many time doing that as the exp is really fast.


Personally, I think this feature should be tested for the main server as well. Allow a command to get -%


Well, me too, but we need to consider that we can pause the pills while not leveling. But I still think it would be a good thing, especially in events.

Re: Beta-only features

Posted: Thu Mar 24, 2016 8:33 am
by Karvinen
Can there be a way to easily get GM in jobs on the beta server, I want to test the maps out on my mage but my mining isn't high enough to start the maps

Re: Beta-only features

Posted: Thu Mar 24, 2016 2:21 pm
by bob
What mining level is needed for it?