Beta-only features

Chat here about anything related to the Beta Testing.
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bminickw
Posts: 1033
Joined: Fri Jun 14, 2013 9:27 pm

Re: Beta-only features

Postby bminickw » Fri Mar 18, 2016 2:17 pm

proeel wrote:May I suggest a more civilize way of actually accomplishing something on a fair base that is actually beneficial to the server instead of benefit individual’s need?

Testing topic by topic.

Step:
1. GM opens up one testing topic
2. Each participant has 3 days to test it out and write out your opinion: whether you agree or disagree on the changes or you think the change is too much or too little
3. GM collect and review ALL opinions
4. Decision: 50% from all participants and 50% from the GM team (combine both side and come up with a solution)


An example:
1. D4 weapon: make a sample of d4 weapon available in mall (doesnt have to be pretty or the exact same item)
2. Each participant has 3 days to test out the damage and effect (i.e. bonus ac or hp or whatever) and report back here whether you think if its overpowering or whatever
3. GM review feedback, may adjust the setting for further test (another 3 days)
4. Make final decision based on the testing


This is a great suggestion when they add new things to the server that needs testing. GM should start the topic.
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ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: Beta-only features

Postby ArabianArrow » Fri Mar 18, 2016 6:48 pm

Looking forward to the update. Let's make some progress. ^o^

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Thomas
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Re: Beta-only features

Postby Thomas » Fri Mar 18, 2016 7:25 pm

*Rework critical rares and luck stat - rares giving % chance to critical hit (witch would be 2x by default??) and for example 100 luck = 10% critical chance with a cap of 140 at d4 (similar to endu), also give higher luck cap to thieves/archers and less to warrior.
*buff/change divine/mana stealing items - i suggest mana to missing hp - % of mana/divine pool and % of damage dealt

I dont know how difficult it is but we could test this in beta.

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GMSignPainter
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Re: Beta-only features

Postby GMSignPainter » Sat Mar 19, 2016 6:38 pm

Sorry I'm a little late for the update.
I have been working lately on tools to make it easier/faster for me to release updates and I absolutly wanted to use the next Test Server update as an opportunity to test them in real conditions.
Hopefully it should be all good today.

ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: Beta-only features

Postby ArabianArrow » Mon Mar 21, 2016 1:15 am

Can we get something similar to this for treasure maps? viewtopic.php?f=11&t=7507.

Basically a list of all the possible items, along with the chances for each.

Irelia
Posts: 56
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Location: Brazil

Re: Beta-only features

Postby Irelia » Wed Mar 23, 2016 8:38 pm

Can you make a way to get -exp without back to town? Waste too many time doing that as the exp is really fast.

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bminickw
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Joined: Fri Jun 14, 2013 9:27 pm

Re: Beta-only features

Postby bminickw » Wed Mar 23, 2016 8:43 pm

Irelia wrote:Can you make a way to get -exp without back to town? Waste too many time doing that as the exp is really fast.


Personally, I think this feature should be tested for the main server as well. Allow a command to get -%
Streaming Dragon Raja Gameplay -- https://www.twitch.tv/bminickwtv

Irelia
Posts: 56
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Location: Brazil

Re: Beta-only features

Postby Irelia » Wed Mar 23, 2016 9:38 pm

bminickw wrote:
Irelia wrote:Can you make a way to get -exp without back to town? Waste too many time doing that as the exp is really fast.


Personally, I think this feature should be tested for the main server as well. Allow a command to get -%


Well, me too, but we need to consider that we can pause the pills while not leveling. But I still think it would be a good thing, especially in events.

Karvinen
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Re: Beta-only features

Postby Karvinen » Thu Mar 24, 2016 8:33 am

Can there be a way to easily get GM in jobs on the beta server, I want to test the maps out on my mage but my mining isn't high enough to start the maps

bob
Posts: 399
Joined: Mon Nov 26, 2012 11:01 pm
Location: England

Re: Beta-only features

Postby bob » Thu Mar 24, 2016 2:21 pm

What mining level is needed for it?
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