kador wrote:Lethys gives physical def as well already
i guess it was my fault for not being more clear in the example... i was making reference to the idea of creating spells/skills that vary with stats, giving diferent bonus depending on how the user distribute the limited amounts of stats they have, going back to lethys example.
intead of having a constant physical/spell damage reduction with a return.
the % physical and spell reduction could be based on ps stat
increase in spell damage based on luck stat
physical damage increase based on str/wis stat
increase the stat cap of ps and luck so the max cant be obtained with ease and something along this line will surely increase build options without the need of much work.
similar thing could be created for the other classes.