Double exp pill timer

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ZAX
Posts: 80
Joined: Tue Nov 09, 2010 10:52 pm

Double exp pill timer

Postby ZAX » Fri Mar 23, 2012 9:07 am

Dear Gm I do have a good ? suggestion for exp pills
Make new pills that can stop base on players need
Players might need a break from time to time
If the pill will stop due to crash or logout will be even better
The price of the pill can be increased
I rather buy a higher price pill that make sure i get the full value of it
Including ppl who walk slow to Vd, that wasted some minutes on it
And also lunch breaks etc
Hope this will be a good suggestion

(Y) (Y) (Y) (Y) (Y)

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lemonbone
Posts: 926
Joined: Sat Feb 05, 2011 1:27 am

Re: Double exp pill timer

Postby lemonbone » Fri Mar 23, 2012 9:13 am

IMpriest

kador
Posts: 1662
Joined: Sat Nov 14, 2009 3:08 pm
Location: RJ - Brasil
Contact:

Re: Double exp pill timer

Postby kador » Fri Mar 23, 2012 1:25 pm

Code: Select all

while (people_posting_for_timer_on_pill == true)
  print("No");
endwhile
Be the change you wanna see to the world.

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Jarlaxle
Posts: 441
Joined: Sun Jan 31, 2010 9:20 pm

Re: Double exp pill timer

Postby Jarlaxle » Sat Mar 24, 2012 3:59 am

I actually never understood it, myself. Every other game a timed item is activated and deactivated when you are not in the game that I've played. This is the first one that insists you must use it all or nothing. I don't know how it earns you more money tbh to do it that way other then ripping people off of a certain time to force them to buy more.

KarvinenDR
Posts: 124
Joined: Sun Feb 12, 2012 7:07 am

Re: Double exp pill timer

Postby KarvinenDR » Sat Mar 24, 2012 4:59 am

-1

1hour 2hour 4 hour 8 hour pills. Pick according to how much time available...

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Thomas
Posts: 1187
Joined: Wed Jul 14, 2010 11:27 am

Re: Double exp pill timer

Postby Thomas » Sat Mar 24, 2012 2:04 pm

Agree to KarvinenDR

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Jarlaxle
Posts: 441
Joined: Sun Jan 31, 2010 9:20 pm

Re: Double exp pill timer

Postby Jarlaxle » Sun Mar 25, 2012 9:00 am

Sure but things happen irl. I think it just amounts to laziness myself.

ZAX
Posts: 80
Joined: Tue Nov 09, 2010 10:52 pm

Re: Double exp pill timer

Postby ZAX » Sun Mar 25, 2012 9:08 am

Thanks Impriest for the reminder O_O| didnt saw that o.o|
-1 ? ok , try buy a 8 hour pill and u hv something to do and had to run :D
Unless ur whole life is about playing dr and nth else will happen in ur life o.o||

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jesse
Posts: 232
Joined: Sat Dec 04, 2010 3:33 am
Location: BC,Canada

Re: Double exp pill timer

Postby jesse » Mon Mar 26, 2012 9:09 am

I think lvling on this server is already easier than others, with the availability of pills ,and events every month. Shouldnt make this too easy.

kador
Posts: 1662
Joined: Sat Nov 14, 2009 3:08 pm
Location: RJ - Brasil
Contact:

Re: Double exp pill timer

Postby kador » Mon Mar 26, 2012 4:05 pm

Jarlaxle wrote:I actually never understood it, myself. Every other game a timed item is activated and deactivated when you are not in the game that I've played. This is the first one that insists you must use it all or nothing. I don't know how it earns you more money tbh to do it that way other then ripping people off of a certain time to force them to buy more.


These games were originally designed to be like that.
Double Exp pills are something that people simply implemented, so the game isn't ready to handle it. Thats why we have a lack of content within 1 year. You were supposed to take way longger than you take to lvl up. If you can use 100% of the double exp pill time, then it would be even worse. You would make the game endup in half of the time =/
Be the change you wanna see to the world.


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