Higher materials of jobs

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Xendro
Posts: 411
Joined: Wed Nov 11, 2009 9:47 pm

Higher materials of jobs

Postby Xendro » Mon Nov 16, 2009 2:25 pm

Higher materials of jobs will now be obtainable in nation towns

So we will see Muginas, Scorpions and Manscorpions in every town aswell?
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Atlantis
Posts: 550
Joined: Fri Nov 13, 2009 2:39 pm

Re: Higher materials of jobs

Postby Atlantis » Mon Nov 16, 2009 2:28 pm

Xendro wrote:
Higher materials of jobs will now be obtainable in nation towns

So we will see Muginas, Scorpions and Manscorpions in every town aswell?


Maybe it means there will be more items in the shops?
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Feralize
Posts: 349
Joined: Thu Nov 12, 2009 12:07 pm

Re: Higher materials of jobs

Postby Feralize » Mon Nov 16, 2009 2:38 pm

i think they ment diamonds and various timber etc.
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AntheMz
Posts: 202
Joined: Fri Nov 13, 2009 6:37 am

Re: Higher materials of jobs

Postby AntheMz » Mon Nov 16, 2009 4:02 pm

What about butcher's materials lol? mugina, scorpion and man-scorpion?

Feralize
Posts: 349
Joined: Thu Nov 12, 2009 12:07 pm

Re: Higher materials of jobs

Postby Feralize » Mon Nov 16, 2009 4:15 pm

afaik the problem was the limited resources like gem spots in sedless for example, where normal people would macro at beacuse other spots were empty, and even if you had one, you could get pked easily.

i dont recall that the number of manscorps in great valley for example was a problem for butchering..
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AntheMz
Posts: 202
Joined: Fri Nov 13, 2009 6:37 am

Re: Higher materials of jobs

Postby AntheMz » Mon Nov 16, 2009 4:25 pm

I dont think it's a good idea to add Butcher's materials outside of town, unless they make all those monsters with unlimited skins drop? :love:

@ Feralize : Shorten the respawn time would be good.

Duran
Posts: 260
Joined: Wed Nov 11, 2009 10:01 pm
Location: Toronto

Re: Higher materials of jobs

Postby Duran » Mon Nov 16, 2009 5:56 pm

ol 1 monster=1 skin sux, in the past u could butcher the same monster more than once ya?
PM me if you're interested in RE

grofire
Posts: 399
Joined: Wed Nov 11, 2009 9:55 pm

Re: Higher materials of jobs

Postby grofire » Mon Nov 16, 2009 7:08 pm

Duran wrote:ol 1 monster=1 skin sux, in the past u could butcher the same monster more than once ya?


yes u could have chop many skins, but now its better, becoz u can have severl items in 1 place so insted of 70 items u will be abel to get alot more.

Feralize
Posts: 349
Joined: Thu Nov 12, 2009 12:07 pm

Re: Higher materials of jobs

Postby Feralize » Mon Nov 16, 2009 7:10 pm

Duran wrote:ol 1 monster=1 skin sux, in the past u could butcher the same monster more than once ya?


yeh thats a better solution then increasing respawn times, since manscops etc. are used to level on as well, would be abused i guess.

@ grofire, how is stackable items better for getting skins, if the monster still only gives 1? you, again, missed the whole point
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grofire
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Joined: Wed Nov 11, 2009 9:55 pm

Re: Higher materials of jobs

Postby grofire » Mon Nov 16, 2009 7:13 pm

Feralize wrote:
Duran wrote:ol 1 monster=1 skin sux, in the past u could butcher the same monster more than once ya?


yeh thats a better solution then increasing respawn times, since manscops etc. are used to level on as well, would be abused i guess.

@ grofire, how is stackable items better for getting skins, if the monster still only gives 1? you, again, missed the whole point


its not better for getting skins its better becoz u woldn't need to run to town evry 10 mints to put in the bank so in 1 h u could finish all the skins for this manth, and for the recored i got the point ur just an ass that want to dminish me so, stop talking if u do not get what i say, i bet duren will get what i meant.


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