Getting PKed while hunting

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MrRubble
Posts: 48
Joined: Fri Feb 19, 2010 4:16 pm

Re: Getting PKed while hunting

Postby MrRubble » Sat Feb 20, 2010 6:40 pm

Zzyzxx wrote:Maybe the answer is create PK vs. non-PK servers.



by creating 2 different servers, your 1, increasing the price it cost to run the servers, couse now they have to cover the price for 2, And you would be splitting up a already small community. The best plan would be trying to find a way to resolve the issue with our current server.

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Krypton
Posts: 219
Joined: Thu Jan 07, 2010 6:18 pm

Re: Getting PKed while hunting

Postby Krypton » Sat Feb 20, 2010 7:27 pm

lol @ this topic
Help me I'm a noob. :help:

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balzak
Posts: 702
Joined: Fri Nov 13, 2009 1:54 am

Re: Getting PKed while hunting

Postby balzak » Sat Feb 20, 2010 7:39 pm

just building on top of unicornx2 idea:

make NK work on some of the most problematic low lvl maps but not in dung and high lvl maps

i think the player that hit another should have a small amount of NK just to enable other chars to attack him and just increase his NK if he kills another player, the penalty for dieing with NK in those maps should be balanced mabe only losing a % of gold based on how much NK the player has?

about loosing the NK i think it is good to make athem only work in town so the player need to relog and in other maps he need to wait till he loose all nk spending ingame time

if he dies i think he should loose the same amount of NK he got for 1 kill so if he killed 2 players he need to be killed 2 times and so on..


i think this is the best idea so far cause it uses a feature that already exist ingame but is not well used and only work in maps lvl 10-20
Yllse - Kerri - Fencer

Zzyzxx
Posts: 34
Joined: Sat Feb 13, 2010 9:36 am

Re: Getting PKed while hunting

Postby Zzyzxx » Sun Feb 21, 2010 2:48 am

After thinking about it MrRubble i think you're right...I was just spitballing. Hope a really sincere 'sorry' works for you (Y)


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