Healer's exp [Party exp]

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Karvinen
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Re: Leecher's exp

Postby Karvinen » Thu Jun 03, 2010 5:06 am

lol mages heal for alot more since they get TTs to

LadyPhoenix
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Re: Leecher's exp

Postby LadyPhoenix » Thu Jun 03, 2010 5:16 am

either way... can we just agree that no one wants to heal because blasting is much more beneficial than healing? But an efficient party must have a healer and since priests are the worse blasters out of archer/thief/wiz, they're usually stuck with healing duty whether they chose to or not.
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Karvinen
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Re: Leecher's exp

Postby Karvinen » Thu Jun 03, 2010 6:12 am

bring a healer that wants to leech like a lvl 8x or 9x or a guildy thats to low to blast vd1 or vd2 andthen have the priests at correct level blast, wats the problem?

Noeyesee
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Re: Leecher's exp

Postby Noeyesee » Thu Jun 03, 2010 7:10 am

bring a healer that wants to leech like a lvl 8x or 9x or a guildy thats to low to blast vd1 or vd2 andthen have the priests at correct level blast, wats the problem?



Of course this is the best, but there is a few thing that goes wrong:

Often, low level are new to vd. Sometime it will be someone's reroll, but in rare case. Can't count on a new player to heal VD, it's not easy. If the think isn't good enought, you will need 2 healer too.

Wich bring the second probleme: Player pool. We aren't many playing. If 2 priest heal until they get cc, we won't have any priest anymore to vd really really soon.
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Tensu
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Re: Leecher's exp

Postby Tensu » Thu Jun 03, 2010 9:50 am

* like LP said, it isnt higher lvl that makes priest overpowered at all. priest being higher lvl seemed always normal to me since when blaster spend time on doing -exp priest spend time on getting more exp. and neither did i suggest that the exp for priest should be automaticly increased i was mainly saying it should be more fair for both sides. (and i'm a mage talking not a priest)

* @kid : more dmg is more exp right? then who would u hv blasting? priest does lower dmg (even with rare) has a chance of running out of devine and casts slower. it's was kinda an obvious pick for any party to hv a wiz blasting over a priest. (at low lvl wizards are healers tho cuz again they just give bad exp at lower lvls)
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Minipp
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Re: Leecher's exp

Postby Minipp » Thu Jun 03, 2010 2:22 pm

@LP, Why does an effecient party NEED a healer? You're telling me, you can't level without using healing pots? Back in .MY days people just repotted instead of spending an entire day somewhere without having to repot. Why can't people just PLAY and use POTS!!??!!??

The 'Nerf' I am speaking of is priests are not constantly higher level than most players anymore. So for example, when I get dual 2.. being level 110.. I wont be able to life drain someone that is dual 1 and level 120.... Thats pretty huge nerf. As for priests having AC, how does that make him automatically better than you? You can't out play a priest? You are a fencer. Utilize pepsi, utilize desire rares, utilize counter/strike rares. So many options to kill a priest. Why do you NEED full force? You want to 1 shot everyone?

@Tensu, if you take 5 mages and 1 warrior, you will indeed get better overall experience. But then again, you will see all 5 mages bitching because their tactics are slow!

You guys can't deny the fact that people just want everything a little easier. You guys don't give any constructive ways to help the problem. Rather you just say, "Let pills work for leeching" or "Give experience for healing", which is ultimately raising the experience rates which is why I said in previous post, you just want to raise experience rates.

As I said before, look at the top 10 list. Its not like 'the leechers' (Priests) don't have a chance to level. I mean seriously, there is 4 priest in the top 10.... Would you guys rather see 10 priest on the top 10? Would that be fair to the blasters then?

Do you guys not just enjoy PLAYING the game anymore?

Thanks,
Minipp :twisted:
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Tensu
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Re: Leecher's exp

Postby Tensu » Thu Jun 03, 2010 3:17 pm

Minipp wrote:
@Tensu, if you take 5 mages and 1 warrior, you will indeed get better overall experience. But then again, you will see all 5 mages bitching because their tactics are slow!

You guys can't deny the fact that people just want everything a little easier. You guys don't give any constructive ways to help the problem. Rather you just say, "Let pills work for leeching" or "Give experience for healing", which is ultimately raising the experience rates which is why I said in previous post, you just want to raise experience rates.

As I said before, look at the top 10 list. Its not like 'the leechers' (Priests) don't have a chance to level. I mean seriously, there is 4 priest in the top 10.... Would you guys rather see 10 priest on the top 10? Would that be fair to the blasters then?

Do you guys not just enjoy PLAYING the game anymore?

Thanks,
Minipp :twisted:


i hv to admit by listing those ppl who had made suggestions it does indeed sound like i'm trying to increaseexp for priest/other leechers and that wasnt my intention at all. i do still want it a little more evened out cuz yet again, not only healer can afk macro. since u're not a fan of increaing priest exp, then how about decreasing blaster exp? would still hv overall same effect (but then slower for everyone instead of faster for everyone).

as for the top 10 list. an overall top 10 list of nation is fun and all, but it was always nicer to see how i was ranked towards other mages. seeing that priests are usually the only ones who who dont do tt it was always logical tos ee more priests then any other class in top 10 and i didn't realy care that much about that. u're right tho, it's different (maybe better) to see more different classes in top 10

and as far as the playing the game goes, i myself hv low time available for next couple of weeks and taking time to enjoy the game does get limited. but for some parts i do put my books aside to hv some fun by realy playing in some aspects of the game.
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fayen
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Re: Leecher's exp

Postby fayen » Thu Jun 03, 2010 6:33 pm

Hi,
I personally think that all the xp should be shared between the numbers of players, so "leechers that are useless" wouldn't be partyied, and only the healers, tankers and blasters (different roles, useful players to the party) would be accepted in party. I also think that the exp is too fast like it is actually (people will reach max TT / high lvl too fast, so it won't be as fun as if it were slower). Saying that priest can blast is okay, but when there is no healer, the tanker take high damage, and a repot is gone pretty fast. Especially when you are leveling at VD2/VD3. All these 38 replies, for say that priest can blast but not everywhere, everytime and priest is still the weakest blaster atm, and it's good blasting spell is the D3 one. Charisnumen has a very small range for blast, it requires to be near to tanker = receive hits = be interrupted every 2 charisnumen.

In summary, the basic ideas are :
- XP is too fast for blasters, too slow for priests, I personally think that both XP should be put at same ratio (1/X) X = number of players in party, and Double XP pill only for blasters to give a small advantage, all that with a little global reduce of XP for not to be too fast. This is the most logical sense of leveling parties, everyone should get the same XP in my mind, as they are all useful to the party.

- Priest is mainly a healer, so why not keep it like this? Warrior are mainly used for tank in parties, can be blaster, but, if tankers are needed, warriors should be more motivated to tank if the exp was same for blasters than for healers. Each class is useful in a party, not only blasters.

PS : Klei was saying earlier than on almost any other games, healers don't get the same XP as blasters. That is wrong, like on WoW, XP is depending on numbers of player in the party, and same XP for all.

I've done, ty for reading.
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Noeyesee
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Re: Leecher's exp

Postby Noeyesee » Thu Jun 03, 2010 7:16 pm

You guys can't deny the fact that people just want everything a little easier.


People are like that in everything. If you can make the same thing, but in an easier way, people will take it. Only crazy people wouldn't.

So many DR server closed after hard work being put in the game, people want thing easier.

MMO work this way:

Work hard and get good reward for it. I can't recall any MMO that you never add to ''work'' to be the best. There is always some boring stuff. Like in WoW, when you are making job. Boring as f***, but you need it to be strong. I am an hardcore gamer and you are too. You can work many hour/day/month in a row to achieve your goal. I am all fine with that but, when it come to a small community like DR, you can't afford making it for hardcore player only.

Hard working people are rare. If you make the game suited for these people only, there will be 5 player in the server.

Who the hell would spend 6 month raising boring tactic without macro when server will close 2 month after that. This is why i never liked how ArabianArrow make his char. He stay CC and get high tactic. Good idea, when server stay for a long time but it's not the case. So basicly he work to have the best char and when it's almost over, server close.
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ArabianArrow
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Re: Leecher's exp

Postby ArabianArrow » Thu Jun 03, 2010 7:32 pm

Noeyesee wrote: This is why i never liked how ArabianArrow make his char. He stay CC and get high tactic.


I had 13x tactic when I was D1, tyvm.


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