patch 107

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proeel
Posts: 353
Joined: Sun Nov 04, 2012 9:00 am

Re: patch 107

Postby proeel » Fri May 19, 2017 4:49 am

14-18 white ac changes on weapons wont make much of a difference but it does lower their physical & MAGICAL defense by few%
Its not a lot. It has nothing to do with their damage output. Just a thought to balance things out a bit

There is also other suggestions but unless you change the status of warriors, all other suggestions (nerf rare effects) will also effect other class i.e. archer & thief
Happy Gaming xD

jss0216
Posts: 141
Joined: Sun Sep 22, 2013 6:17 am

Re: patch 107

Postby jss0216 » Mon May 22, 2017 4:38 am

proeel wrote:you can start with these two:

1) add a short cool-down to ex-earth/ex-light
****hoping to see more fencer/double attack users

or

2) remove white ac/apply negative ac on weapons



Other options kind of against the purpose of warriors, so im not suggesting
But i strongly recommend no.2 (i recommend like months ago)

Lower dmg may be an option but really, whats the points of lowering dmg when you nerfed high ac users
(already pointed out, all changes apply together will be too extreme but no one just really think of the big picture)




add cool-down to firebird/bloodlightening
hoping to see more icebreath/snowstorm users
see, you know what i mean? '-_-

warrior can't be tanky and give high damage at same time
when i use my offense set i become a weakest man in DR. it's enough just a 1 ex with their def set to kill me
And warrior's ex has nerfed -15% already and a little def on weapon now? why always warrior? :angry:

+ fleet missile's cool down time is really short(i told this once to gm loooong ago and gm said it's bug, now it's time to fix bug)
and it should be used with only bow not knife
Last edited by jss0216 on Mon May 22, 2017 5:44 am, edited 1 time in total.

mofomaycry
Posts: 1215
Joined: Thu Oct 14, 2010 9:27 am

Re: patch 107

Postby mofomaycry » Mon May 22, 2017 5:35 am

we need more options to increase accuracy other than just making everyone to dual priest, eg luck increases accuracy
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I don't have the ability to communicate with retards ;s

Metalarg
Posts: 378
Joined: Tue Nov 10, 2015 8:25 pm

Re: patch 107

Postby Metalarg » Mon May 22, 2017 5:42 am

jss0216 wrote:
proeel wrote:you can start with these two:

1) add a short cool-down to ex-earth/ex-light
****hoping to see more fencer/double attack users

or

2) remove white ac/apply negative ac on weapons



Other options kind of against the purpose of warriors, so im not suggesting
But i strongly recommend no.2 (i recommend like months ago)

Lower dmg may be an option but really, whats the points of lowering dmg when you nerfed high ac users
(already pointed out, all changes apply together will be too extreme but no one just really think of the big picture)




add cool-down to firebird/bloodlightening
hoping to see more icebreath/snowstorm users
see, you know what i mean? '-_-

warrior can't be tanky and give high damage at same time
when i use my offense set i become a weakest man in DR. it's enough just a 1 ex with their def set to kill me
And warrior's ex has nerfed -15% already and a little def on weapon now? why always warriors? :angry:

+ fleet missile's cool down time is really short(i told this once to gm loooong ago and gm said it's bug, now it's time to fix bug)
and it should be used with only bow not knife


Proeel its ecl, he will always gona defend priest and archer since they are the char that he play, and eventually he always gona ask for nerf the class that counter their chars that he spend lot of money on them ^_^ ^_^ ^_^

jss0216
Posts: 141
Joined: Sun Sep 22, 2013 6:17 am

Re: patch 107

Postby jss0216 » Mon May 22, 2017 5:57 am

Metalarg wrote:Proeel its ecl, he will always gona defend priest and archer since they are the char that he play, and eventually he always gona ask for nerf the class that counter their chars that he spend lot of money on them ^_^ ^_^ ^_^

for sure it seems that he doesn't care about the balacing, just want to find the way to make himself stronger '-_-

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Enigma
Posts: 372
Joined: Sun Mar 21, 2010 3:59 pm

Re: patch 107

Postby Enigma » Mon May 22, 2017 8:01 am

let priest have LD scale with life rares ! this will give them a little buff and force priest to take life items to be a bigger threat still making them tanky, but at a much less of rate than ac will.
hateshado :hmpf: (Y)

mofomaycry
Posts: 1215
Joined: Thu Oct 14, 2010 9:27 am

Re: patch 107

Postby mofomaycry » Mon May 22, 2017 9:44 am

Enigma wrote:let priest have LD scale with life rares ! this will give them a little buff and force priest to take life items to be a bigger threat still making them tanky, but at a much less of rate than ac will.


nop, priest doesn't need a buff in offense
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I don't have the ability to communicate with retards ;s

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Enigma
Posts: 372
Joined: Sun Mar 21, 2010 3:59 pm

Re: patch 107

Postby Enigma » Mon May 22, 2017 1:00 pm

it wouldnt be a buff if their giving up a slot for ac/eva/smart making them weaker at the same time
hateshado :hmpf: (Y)

bob
Posts: 364
Joined: Mon Nov 26, 2012 11:01 pm
Location: England

Re: patch 107

Postby bob » Mon May 22, 2017 3:25 pm

lol already we gave up a slot to add another ac peice .
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DeathMaster Dual 4 Priest
TotalPwnage Dual 4 thief
TerrorSquad dual 2 mage

A good ARG is a dead ONE.

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jesse
Posts: 227
Joined: Sat Dec 04, 2010 3:33 am
Location: BC,Canada

Re: patch 107

Postby jesse » Mon May 22, 2017 6:51 pm

Whth every other class got buffed and got new skills, +40 ac symbol removed, Maybe should give back priest's hidden resist on their robes. priest seems too weak in both offense and defense now.


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