Legend Items Rework Update

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GMbluefire
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Joined: Mon Oct 26, 2015 9:11 pm

Legend Items Rework Update

Postby GMbluefire » Sun Jan 10, 2016 9:07 am

Dear Players,

I'll keep this short and simple: Here is a small summary on the upcoming legend items rework.

Individual Effects Changed


Satan, Evil, Magic Stay, and Nature Stay are GONE. In are Strike, Counter Attack, and Desire (just a few example). Individual pieces only rolling one effect? No more. Legend items will now roll a set range of effects that is dependent on the class. Let's use an example. Currently, the Paladin helm will always roll the Evil effect. Going forward? it may roll as Strike, Counter Attack, or even Evasion. You will have a greater degree in freedom to mix and match without impacting your ability to fully gather a complete set.

Bonus Effects Modified

We modified a few legend set bonuses. The current bonuses overlap with each other (Magic Vigor + Speed for Tzigane and Archmage). We want each legend set to be unique so that players can make a choice on what they want and need. The bonus effects also ties in to the class you chose to dual to at a thematic level. We recognize that when you chose to be a Vigilante, you had damage in mind and don't mind being a little glass cannon. Conversely, when you chose Toreador, your purpose was to minimize magic damage.

Grade Level Change

We will rework all dual class individual items' minimum and max grade level. All we can share at this point is that the absolute minimum grade level for dual class items is G6. More detailed information is forthcoming.

Same Class Bonus


We are still brainstorming on ways to grant same class bonus. Our current idea is to allow the same class bonus to modify a spell or skill. This is an area that will take some time and we welcome your suggestions on this. I will post something on general discussion to gather your feedback.

Different Paths to Legends

The current and only way to obtain a legend is to get lucky in quest or buy it from other players. We want to add additional ways to obtain legends. We have already thought of two additional ways to obtain legends, but those require another patch that is separate from the legend rework patch.

Conclusion

We hope this update got you excited for the legend rework patch. Later on I will post the full proposed changes for your feedback. The coding work is currently being done by GMSignPainter. We do not have an ETA at the moment. Please go to viewtopic.php?f=6&t=23914 to give your feedback.

Thank you,

Bluefire

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