Item Durablity ~ Grading Items using Grand Master Job

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Sai
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Item Durablity ~ Grading Items using Grand Master Job

Postby Sai » Sat Apr 17, 2010 12:14 am

I have a question...

It has been many years since I last was able to make G2 items and such. I've already forgotten a lot of details.
I know to make 1 G2, you need 3 G1 items and a Sard.
Does the durablity of an item matter if I use it to create a G2?

If I were to combine 3 Wizard +12 hats
256/266 - 266/266 -266/266
Would that still work? or would it fail and just eat my items?
-Sai - [Yllse]
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GMSignBreaker
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Re: Item Durablity ~ Grading Items using Grand Master Job

Postby GMSignBreaker » Sat Apr 17, 2010 5:22 am

It wouldn't fail, that I know for sure. As for the other details concerning how lower durability affects your subsequent product, I cannot say for sure what happens.

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skywind
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Re: Item Durablity ~ Grading Items using Grand Master Job

Postby skywind » Sat Apr 17, 2010 8:32 am

Sai wrote:I have a question...

It has been many years since I last was able to make G2 items and such. I've already forgotten a lot of details.
I know to make 1 G2, you need 3 G1 items and a Sard.
Does the durablity of an item matter if I use it to create a G2?

If I were to combine 3 Wizard +12 hats
256/266 - 266/266 -266/266
Would that still work? or would it fail and just eat my items?


The durability of an item is composed of
Current Durability/Maximum Durability

The Maximum Durability of a Grade 0 item is the same with a Grade 1 item
The Maximum Durability of a Grade 2 item is 1.1x of its Grade 1.
The Maximum Durability of a Grade 3 item is 1.1x of its Grade 2.
The Maximum Durability of a Grade 4 item is 1.1x of its Grade 3.
The Maximum Durability of a Grade 5 item is 1.1x of its Grade 4.
The Maximum Durability of a Grade 6 item is 1.1x of its Grade 5.
The Maximum Durability of a Grade 7 item is 1.1x of its Grade 6.
The Maximum Durability of a Grade 8 item is 1.1x of its Grade 7.
The Maximum Durability of a Grade 9 item is 1.1x of its Grade 8.
The Maximum Durability of a Grade 10 item is 1.1x of its Grade 9.

For example, if the Maximum Durability of an item is 100
G1 = 100
G2 = 110 G1*1.1
G3 = 121 G2*1.1
G4 = 133 G3*1.1
G5 = 146 G4*1.1
G6 = 161 G5*1.1
G7 = 177 G6*1.1
G8 = 195 G7*1.1
G9 = 215 G8*1.1
G10 = 237 G9*1.1
I will call this Default Maximum Durability.

If you use the Repair Hammer from the Dragon Mall to Repair things,
the Maximum Durability of that thing will drop to its BASIC Maximum Durability,
that is, if you repair the above example item with G9effect,
its Maximum Durability will drop to 100.
If the Maximum Durability of the item is the same of the BASIC Maximum Durability, there will be no further drop in Maximum Durability.

If you use the Shop Repair function,
the new Maximum Durability will drop to,
NEW Maximum Durability = Maximum Durability - [(Maximum Durability - Current Durability)/2]

If you use 3 item with different durability for synthesizing a higher grade equipment,
the new Current Durability will be the average of the 3/2 items.
Example 1: Combining G2
1st = 100/100
2nd = 50/100
3rd = 90/100
The Current Durability will be, [(110*100/100+110*50/100+110*90/100)/3]
Similarly, if you use 3 items will different Maximum Durability for making higher grade,
the new Maximum Durability will adopt the same calculation
Maximum Durability = Average of the combining items' (Default NEW Maximum Durability*your item Maximum Durability/Default OLD Maximum Durability)

EDIT: The equations seem confusing
Actually just simply
(Durability Sum of the combining items)/(Number of items) * 1.1
= Average Durability of combining items * 1.1
Work for both Current and Maximum Durability.
Last edited by skywind on Sat Apr 17, 2010 7:54 pm, edited 2 times in total.
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Oblivion

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Sai
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Re: Item Durablity ~ Grading Items using Grand Master Job

Postby Sai » Sat Apr 17, 2010 9:00 am

skywind wrote:
Sai wrote:I have a question...

It has been many years since I last was able to make G2 items and such. I've already forgotten a lot of details.
I know to make 1 G2, you need 3 G1 items and a Sard.
Does the durablity of an item matter if I use it to create a G2?

If I were to combine 3 Wizard +12 hats
256/266 - 266/266 -266/266
Would that still work? or would it fail and just eat my items?


The durability of an item is composed of
Current Durability/Maximum Durability

The Maximum Durability of a Grade 0 item is the same with a Grade 1 item
The Maximum Durability of a Grade 2 item is 1.1x of its Grade 1.
The Maximum Durability of a Grade 3 item is 1.1x of its Grade 2.
The Maximum Durability of a Grade 4 item is 1.1x of its Grade 3.
The Maximum Durability of a Grade 5 item is 1.1x of its Grade 4.
The Maximum Durability of a Grade 6 item is 1.1x of its Grade 5.
The Maximum Durability of a Grade 7 item is 1.1x of its Grade 6.
The Maximum Durability of a Grade 8 item is 1.1x of its Grade 7.
The Maximum Durability of a Grade 9 item is 1.1x of its Grade 8.
The Maximum Durability of a Grade 10 item is 1.1x of its Grade 9.

For example, if the Maximum Durability of an item is 100
G1 = 100
G2 = 110 G1*1.1
G3 = 121 G2*1.1
G4 = 133 G3*1.1
G5 = 146 G4*1.1
G6 = 161 G5*1.1
G7 = 177 G6*1.1
G8 = 195 G7*1.1
G9 = 215 G8*1.1
G10 = 237 G9*1.1
I will call this Default Maximum Durability.

If you use the Repair Hammer from the Dragon Mall to Repair things,
the Maximum Durability of that thing will drop to its BASIC Maximum Durability,
that is, if you repair the above example item with G9effect,
its Maximum Durability will drop to 100.
If the Maximum Durability of the item is the same of the BASIC Maximum Durability, there will be no further drop in Maximum Durability.

If you use the Shop Repair function,
the new Maximum Durability will drop to,
NEW Maximum Durability = Maximum Durability - [(Maximum Durability - Current Durability)/2]

If you use 3 item with different durability for synthesizing a higher grade equipment,
the new Current Durability will be the average of the 3/2 items.
Example 1: Combining G2
1st = 100/100
2nd = 50/100
3rd = 90/100
The Current Durability will be, [(110*100/100+110*50/100+110*90/100)/3]

Similarly, if you use 3 items will different Maximum Durability for making higher grade,
the new Maximum Durability will adopt the same calculation
Maximum Durability = Average of the combining items' (Default NEW Maximum Durability*your item Maximum Durability/Default OLD Maximum Durability)

Ah!
I see. Thanks.

I'm better off using unused items in the long run then. =x
-Sai - [Yllse]
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