Remove magic resist of Balrocs

If you have any suggestion in order to make the game better, tell them, they are always welcome.
Eleval
Posts: 922
Joined: Thu Nov 12, 2009 3:23 pm

Remove magic resist of Balrocs

Postby Eleval » Mon Apr 18, 2011 1:40 am

Well, as title suggest, the magic resist of Balrocs should be removed.
When it comes for a Wizard to train there, it's just a real pain. First, the Balroc has many HP, 2nd the 5t lightning can't be flooded as much as a Thief/Archer multi, 3rd the magic damages are divided by 2 !
Then, after Succubus, how is a wizard supposed to train?

So there comes my suggestion, put same magic resist for Balroc as for Succubus.
Image
OmegaSage
Level 145 - 200 Magery
Eternal Darkness
Zypern

User avatar
Cell
Posts: 743
Joined: Thu Nov 12, 2009 12:28 pm
Location: England

Re: Remove magic resist of Balrocs

Postby Cell » Mon Apr 18, 2011 2:42 am

Eleval wrote:Then, after Succubus, how is a wizard supposed to train?


Sorts leveled at balroc after succubus and got 200 tt and 140+ why cant you do the same? '-_-

User avatar
Toni
Posts: 984
Joined: Tue Dec 08, 2009 11:16 am

Re: Remove magic resist of Balrocs

Postby Toni » Mon Apr 18, 2011 2:51 am

Cell wrote:
Eleval wrote:Then, after Succubus, how is a wizard supposed to train?


Sorts leveled at balroc after succubus and got 200 tt and 140+ why cant you do the same? '-_-
Zero Tolerance
Fayen

Eleval
Posts: 922
Joined: Thu Nov 12, 2009 3:23 pm

Re: Remove magic resist of Balrocs

Postby Eleval » Mon Apr 18, 2011 3:47 am

Oh, I saw it coming. I don't see why since only one person had to endure this that everyone else have to. Sorts didn't complain or suggested it as I know, I do.
Image
OmegaSage
Level 145 - 200 Magery
Eternal Darkness
Zypern

User avatar
Cell
Posts: 743
Joined: Thu Nov 12, 2009 12:28 pm
Location: England

Re: Remove magic resist of Balrocs

Postby Cell » Mon Apr 18, 2011 4:13 am

If one person did it without complaning then its doable , you just want it alot easier for yourself '-_-

If i remember , you also wanted to get rid of gazers resist did you not?

Eleval
Posts: 922
Joined: Thu Nov 12, 2009 3:23 pm

Re: Remove magic resist of Balrocs

Postby Eleval » Mon Apr 18, 2011 4:17 am

Cell wrote:If one person did it without complaning then its doable , you just want it alot easier for yourself '-_-

If i remember , you also wanted to get rid of gazers resist did you not?

So did Tiit.
Image
OmegaSage
Level 145 - 200 Magery
Eternal Darkness
Zypern

Marryland
Posts: 1831
Joined: Thu Nov 04, 2010 12:59 am

Re: Remove magic resist of Balrocs

Postby Marryland » Mon Apr 18, 2011 6:55 am

make vd4 for wizard (Y)

User avatar
Caretaker
Posts: 521
Joined: Thu Nov 12, 2009 8:43 am

Re: Remove magic resist of Balrocs

Postby Caretaker » Mon Apr 18, 2011 8:37 am

I did complain about vd3 mobs resists, but since nothing happened i didn't bother with balrocs. Get a thief to lower its hp, you have plenty of those in your guild. (Y)

ahbee
Posts: 65
Joined: Wed Dec 08, 2010 5:21 am

Re: Remove magic resist of Balrocs

Postby ahbee » Mon Apr 18, 2011 11:53 am

Eleval wrote:Oh, I saw it coming. I don't see why since only one person had to endure this that everyone else have to. Sorts didn't complain or suggested it as I know, I do.


Y not make warrior lvl tt more easy rather than solo all the way till barloc??? Warrior couldn't blast like wiz thief n archer did in vd 1,2,3. Is tis the main reason y less ppl play warrior? Idk

User avatar
Dark_Assassin
Posts: 975
Joined: Wed Nov 11, 2009 11:31 pm

Re: Remove magic resist of Balrocs

Postby Dark_Assassin » Sat Apr 23, 2011 8:29 pm

There is a party system for a reason, no one is telling you to blast by yourself.

So if a Wizard's
Eleval wrote:5t lightning can't be flooded as much as a Thief/Archer multi
then why don't you get a
Eleval wrote:Thief/Archer
to
Eleval wrote:multi
the
Eleval wrote:Balrocs
down a little, and then take the last blast, which we all know gives an immense amount of EXP, how do we all know that?

It's cause Warriors level with thief/archers/wizards all the time to lower the HP of monster, and that the last blast. It is how they even level their tactics, cause if they solo'd it, their tactics would barely move.

Now warriors have had it slow since the game began, but wizards have always had it nearly the fastest. So now that it gets a little slow for your great wizard class, you want the resistance of higher level monsters to be lowered? Warriors have asked for the rate of which their tactics level up by to be increase numerous times, and have been denied numerous times.

So I see no valid reason why this should be taken to effect.
I do not see why you can't do what warriors have been doing since forever.
Image


Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 9 guests