rare durability

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pepex
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Joined: Thu Nov 12, 2009 3:34 pm

rare durability

Postby pepex » Sat Feb 12, 2011 3:31 pm

the idea is that attacking or being attacked by mobs dont reduce durabilty from items, to compensate player damage could reduce an item durabilty a bit faster.

reason: the actual durability system is completly flawed, those who tank will get their rares destroyed while those who blast/support/etc.. can do it for ever without lossing a single point of durability.

GMSpherix
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Re: rare durability

Postby GMSpherix » Sun Feb 13, 2011 12:11 am

How is it flawed? The tanker gets the most hits and therefore his items wear off faster; how is that not logical?
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pepex
Posts: 413
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Re: rare durability

Postby pepex » Sun Feb 13, 2011 1:52 am

GMSpherix wrote:How is it flawed? The tanker gets the most hits and therefore his items wear off faster; how is that not logical?


real logic =/= balance logic yet if you whant to use real logic, heavy armors made of metals or complex alloy should have like 5 times the ac (if not more) of a piece of cloth '-_-.

you know what i mean those who tank cant do nothing else than watch how their rares break while those who blast can use the same rare for ever without losing nothing at all.

that is a flawed system from the point of view of pvm balance.

LadyPhoenix
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Re: rare durability

Postby LadyPhoenix » Sun Feb 13, 2011 8:57 am

O_O You're talking about something that makes warrior tanks superior to priest tanks? blasphemy!
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peetpeet01
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Re: rare durability

Postby peetpeet01 » Sun Feb 13, 2011 12:44 pm

fast n easy change to play blaster rather then tanker losing every dura rite (Y)

pepex
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Re: rare durability

Postby pepex » Sun Feb 13, 2011 5:27 pm

peetpeet01 wrote:fast n easy change to play blaster rather then tanker losing every dura rite (Y)


great idea why fixing something broken when one can simply change to something else :roll:

Karvinen
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Re: rare durability

Postby Karvinen » Mon Feb 14, 2011 12:56 am

g10 smart sword -> tank tanks with non rare npc items -> no dura loss

u jelly?

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Projectx001
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Re: rare durability

Postby Projectx001 » Tue Feb 15, 2011 8:39 am

I wouldn't mind at least seeing mall hammers restoring full dura..
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Karvinen
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Re: rare durability

Postby Karvinen » Tue Feb 15, 2011 9:36 am

Projectx001 wrote:I wouldn't mind at least seeing mall hammers restoring full dura..


it does in a way, restores full dura at g0 dura level

frieza
Posts: 160
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Re: rare durability

Postby frieza » Tue Feb 15, 2011 1:31 pm

wasn't it g1?


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