Postby Eleval » Mon Jan 17, 2011 2:21 am
Even if before I was loving that PKing in quest (even if we were loosing 95% of the time), I vote +1 to this.
Mainly because, as the people outside of ZT and Legacy can't do the quest alive, they can't have a chance to loot anything in the quest. Some items there are really worth doing the quest alive, like the legends, but some items are really needed to progress in the game, like the Balrog Tooth, Lich Eye and Dragon Scale, which are used to become Dual 2, 3 and 4.
Basically, what I see is that as it's always the same group of people that does the quest alive, everytime they get a legend or a dual item, if it's any use for them, they keep it. If it's not, they sell it (at high price due to the low drop rate of those items). This makes them even more powerful and force the other to wait they get an item they have no use of it that they are going to sell (for RE of course, which cost real money and not everyone can buy RE).
Also, Scenario-wise, the quests are supposed to make the everyone cooperate to kill the boss (especially in Big Maze with the very hard difficulty of the Red Dragon).
I think it is really needed, especially now that I see everyone lost motivation in fighting in quest since they know their chance to win is very low and they don't want waste time PKing for nothing.
So, +1
OmegaSage
Level 145 - 200 Magery
Eternal Darkness
Zypern