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Remove PK in Dungeons

Posted: Tue Nov 30, 2010 4:12 pm
by Minipp
Remove PK completely in dungeons (Abyss, Undead, Big Maze)

Everyone knows that I personally love to PK. But my suggestion here is to completely remove PK in dungeons. This will allow all players to have equal opportunity to enjoy part of the game that many players don’t get to enjoy. We need to focus towards war and arena. This would force players that want to PK, to join war and arena more often. We often see players wanting to quit because they don’t have an opportunity to get stronger because the stronger players/guilds have an advantage to win the PK in dungeons. Personally, I like to see stronger enemies as well, otherwise it gets really boring. I would much rather fight players of my level.

Right now, it may seem like a bad idea because many players don’t join the PK events, but once things get more developed, such as arena and wars, I believe PKing during war and arenas will be a lot of fun.

I’m sure many players will disagree, but I believe many players will also agree with me. I think this is something that needs to happen, if you want players to continue working on their characters. This would keep everyone playing and have a better opportunity doing so.

Thanks,
Minipp :twisted:

Re: Remove PK in Dungeons

Posted: Tue Nov 30, 2010 4:21 pm
by Rose
for rite now yes.ill agree (Y)

Re: Remove PK in Dungeons

Posted: Tue Nov 30, 2010 4:24 pm
by Eleval
Personally, I love PK in the Dungeons but ya, low level people can't have a chance to stay alive, whoever wins.
So I agree with you, disable PK in Dungeons.

Re: Remove PK in Dungeons

Posted: Tue Nov 30, 2010 4:27 pm
by LadyPhoenix
Disable in Abyss/Undead but leave it in Big Maze? The difference between D1/D2 and D3 legend sets isn't drastic. Everyone gets a change to get stronger but to be the strongest you still need to earn it.

Re: Remove PK in Dungeons

Posted: Tue Nov 30, 2010 4:31 pm
by Minipp
LadyPhoenix wrote:Disable in Abyss/Undead but leave it in Big Maze? The difference between D1/D2 and D3 legend sets isn't drastic. Everyone gets a change to get stronger but to be the strongest you still need to earn it.


Possibly a good idea, but big maze will be a bit more difficult when they fix the monster spawns before reopening it. Might need as many people as possible :)

Good idea though, But I definitely think they need to disable PK in abyss and undead. Bigmaze can be discussed...

Thanks,
Minipp :twisted:

Re: Remove PK in Dungeons

Posted: Tue Nov 30, 2010 4:36 pm
by LadyPhoenix
True. Then it be up to the players to decide if they want to co-exist for higher survival change or fight to get the reward. At the very least it might stop retarded CC that join quests to loot (which is something that may happen if there's no PK) or those who AFK the whole quest and only come back for rewards.

Re: Remove PK in Dungeons

Posted: Tue Nov 30, 2010 4:46 pm
by Jason
LadyPhoenix wrote:True. Then it be up to the players to decide if they want to co-exist for higher survival change or fight to get the reward. At the very least it might stop retarded CC that join quests to loot (which is something that may happen if there's no PK) or those who AFK the whole quest and only come back for rewards.

what about this:kick the players out if he/she is afk(without keyboard or mouse action) for more than like 15 minutes?at least it can make people stand by the pc and make more chance to help during the quests.
Agree to disable PK.DR is and old game,most of people are grown-ups.Like me,I have wife,child,only want to play a peaceful game and have some fun.Too old to PK .lol

Re: Remove PK in Dungeons

Posted: Tue Nov 30, 2010 4:54 pm
by Rose
the point that lp give i agree too but it preety lame for new player who want be higher dual..
disable for a while is best (Y)

Re: Remove PK in Dungeons

Posted: Tue Nov 30, 2010 5:05 pm
by Minipp
Some type of AFK check may need to be involved. Not sure the best way to implement a check for this though. Maybe GMs can give an idea on how they could code something to prevent AFK players?

What about, not allowing players below dual 1 to join??? No reason they should be in the quest anyway right?

Thanks,
Minipp :twisted:

Re: Remove PK in Dungeons

Posted: Tue Nov 30, 2010 5:31 pm
by Rose
at least CC,
for afker if they not joining hunt key should be do in ghost till end maze
how?