I agree with Remove PK in Dungeons, with conditions apply.
1. New players DO KNOW about team work, it takes time to build team works among groups of player that just knew each other in a new server, compared to those who has been working together for nearly a year.
2. New players DO KNOW about "THE OTHER WAYS" to get Barlorg's Tooth, without spending RE. Laser weap quests can be done ONLY TWICE (lv50, D1)PER CHAR. Upon successfully completing the quest u get a rare % chance(probrably lower than 5%) to get a barlogs Tooth. If u finished both quests and got 2 shitty blessed leaves instead of 2 teeth, dont worry, u just have to start over again, make a new char, from lv1 to lv105, do the quests again, and wish for better luck, hopefully it's a sard this time, instead of a shitty leaf.
3. I personally love PK, I wont cry if i get killed, its fair that ppl who spend more time in the game gets higher levels/better items. I just found a problem here in this server, and I use the following examples to explain:
Group A players - who started 6 months+ ago, they are controlling the dungeons;
Group B players - who just started, they wish to go to dungeons aswell;
Day 1, Group B players VS Group A, they fail, didnt get D2/legend items;
Day 2, Group B players VS Group A, they fail, didnt get D2/legend items;
Day 3, same ...
Day 4, same ...
Day 5, ...
PVPs with the support of monopsony are not fair PVPs.
My suggestion: Disable dungeon PVP in Abyss and Undead for a certain time, let certain amount of new players get D2 and D3, by then re-open PVP. I also agree with allowing pvp in big maze, if it ever gets fixed. End-game items and D4 deserve effort and hard work to get, fair deal.