by easy fix i mean ideas that only need a change into the stats of already existing items or skills.
weapons balance, so far 1h weapon + shield is the way to go and from the 1h weapons choice pike seems the better, some changes that could solve this.
hand to hand: increase the damage to make it hit in between pike and double axe.
sword:increase the attack rating bonus
mace: a big reduction in the min damage with a big increase in the max damage can turn this weapon in a more viable and unique option.
fencing: since i never use it i dont know if it good or not but considering rose skill i guess is good.
double sword: increase damage similar to double axe
double axe: same as 1h axe, decrease in min damage while a increase in max damage
staff: inate rare effect based on the staff lv that can be conbined with the normal rare system will probably make them more atractive
bows: a plain increase in damage would help
priest spell:
divine powerfrom 327 wis/40 orison/171 ps to 247 wis/25 orison/131 ps with a little damage reduction
holy rage from 307 wis/39 orison/161 ps to 450 wis/65 orison/ 250 ps with an increase in damage.
d1-d2 spells could use a buff to
healing/bufing/ressing: huge increase in tactic given.
mage spells
buff d1 and d2 spell outside that i think the class is fine may be a nerf to dragon scale and pfr, to much defence for a blaster.
i will update this post later with the rest of the things.