Archers are supposedly to have high physical damage than every other class , sacrificing its defence power and movement speed.
However thieves are obivously a more supreme class in several fields , such as movement speed , AC , being able to slow (pepsi) , invisibility (critical hiding) , and most importantly , thieves do not have to be physically close while it attack its oppenent.
Although Ice armor is a skill available to archer and thieves , it does not conjunct with archer's fire skill ,
makes archer even more vunlerable in pk , also without being able to resist pepsi like thieves do , archers often became an easy prey of other classes.
Thieves can also use a combination of force and distant rares where archers cannot , since multi fire requires you to be physically next to ur oppenent to blast full hits. I know a thief who has similar tt and gear as I do , he is doing 17k damage on DB while I only do 11k. So on most occactions archers are risking a higher chance of getting killed but have a less damage output comparing to thieves, This in my opinion should really be adjusted.
So from what I see is , what archer sacrifices isnt in proportion to its damage.Therefore I think there should be a huge buff either on archer's damage to outstand the class , or adjust a rare system of something like force % damage which only archers can wear to balance out the huge gap between archers and thieves.